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GUI2K4.UT2K4Tab_MidGameRulesCombo


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//==============================================================================
//  Created on: 01/21/2004
//  This is a combination of the Rules & Maplist panels
//  Used for full-screen mid-game menus.
//
//  Written by Ron Prestenback
//  © 2003, Epic Games, Inc. All Rights Reserved
//==============================================================================

class UT2K4Tab_MidGameRulesCombo extends MidGamePanel;

struct AServerRule
{
    var string RuleName, RuleValue;
};

var() noexport array<AServerRule> ServerRules;

var noexport  GUIList    li_Maps;
var noexport  GUIMultiColumnList li_Rules;
var automated GUISectionBackground sb_Rules, sb_Maps;
var automated GUIListBox lb_Maps;
var automated GUIMultiColumnListBox lb_Rules;

var() localized string DefaultRulesText, DefaultMapsText;

var() bool bReceivedRules, bReceivedMaps;
var() bool bClient;

function InitComponent(GUIController InController, GUIComponent InOwner)
{
    Super.InitComponent(InController, InOwner);

    li_Rules = lb_Rules.List;
    li_Maps = lb_Maps.List;

    li_Rules.bInitializeList = false;
    li_Maps.bInitializeList = false;

    li_Maps.TextAlign = TXTA_Center;
    li_Maps.Add(DefaultMapsText);

    li_Rules.SortColumn = -1;
    li_Rules.OnDrawItem = DrawServerRule;

    sb_Rules.ManageComponent(lb_Rules);
    sb_Maps.Managecomponent(lb_Maps);
}

function ShowPanel(bool bShow)
{
    Super.ShowPanel(bShow);
    if ( bShow && (!bReceivedRules || !bReceivedMaps) )
    {
        SetTimer(1.0, True);
        Timer();
    }
}

function Timer()
{
    local xPlayer PC;

    PC = xPlayer(PlayerOwner());

    if ( PC == None )
    {
        bReceivedMaps = true;
        bReceivedRules = true;
        KillTimer();
        return;
    }

    if ( !bReceivedRules )
    {
        PC.ProcessRule = ProcessRule;
        PC.ServerRequestRules();
    }

    else if ( !bReceivedMaps )
    {
        PC.ProcessMapName = ProcessMapName;
        PC.ServerRequestMapList();
    }
}

function ProcessRule(string NewRule)
{
    local AServerRule Rule;

    bReceivedRules = true;
    if ( NewRule == "" )
    {
        ServerRules.Remove(0, ServerRules.Length);
        li_Rules.Clear();
    }
    else
    {
        if ( Divide(NewRule, "=", Rule.RuleName, Rule.RuleValue) )
        {
            ServerRules[ServerRules.Length] = Rule;
            li_Rules.AddedItem();
        }
    }
}

function ProcessMapName( string MapName )
{
    bReceivedMaps = true;
    if ( MapName == "" )
        li_Maps.Clear();
    else li_Maps.Add(MapName);
}

function bool RightClick( GUIComponent Sender )
{
    local PlayerController PC;

    if ( Controller.ActiveControl != li_Maps )
        return false;

    PC = PlayerOwner();
    if ( PC.Level.NetMode == NM_StandAlone )
        return true;

    if ( PC.PlayerReplicationInfo != None && PC.PlayerReplicationInfo.bAdmin )
        return true;

    return false;
}

function ContextClick(GUIContextMenu Sender, int Index)
{
    local PlayerController PC;
    local string MapName;

    PC = PlayerOwner();
    MapName = li_Maps.Get();

    // TODO Add handler for response from server
    if (MapName != "")
    {
        if ( Index == 0 )
        {
            if ( PC.Level.NetMode == NM_StandAlone )
                Console(Controller.Master.Console).DelayedConsoleCommand("open"@MapName);
            else if ( PC.Level.NetMode == NM_ListenServer )
                Console(Controller.Master.Console).DelayedConsoleCommand("switch"@MapName);
            else PC.AdminCommand("switch"@MapName);

            Controller.CloseAll(False,True);
        }
        else if ( Index == 1 )
            PC.AdminCommand("maplist del"@MapName);
    }
}

function DrawServerRule(Canvas Canvas, int i, float X, float Y, float W, float H, bool bSelected, bool bPending)
{
    local float CellLeft, CellWidth;

    li_Rules.GetCellLeftWidth( 0, CellLeft, CellWidth );
    li_Rules.Style.DrawText( Canvas, li_Rules.MenuState, CellLeft, Y, CellWidth, H, TXTA_Left, ServerRules[i].RuleName, li_Rules.FontScale );

    li_Rules.GetCellLeftWidth( 1, CellLeft, CellWidth );
    li_Rules.Style.DrawText( Canvas, li_Rules.MenuState, CellLeft, Y, CellWidth, H, TXTA_Left, ServerRules[i].RuleValue, li_Rules.FontScale );
}

defaultproperties
{
     Begin Object Class=AltSectionBackground Name=sbRules
         bFillClient=True
         Caption="Server Rules"
         WinTop=0.020438
         WinLeft=0.023625
         WinWidth=0.944875
         WinHeight=0.455783
         bBoundToParent=True
         bScaleToParent=True
         OnPreDraw=sbRules.InternalPreDraw
     End Object
     sb_Rules=AltSectionBackground'GUI2K4.UT2K4Tab_MidGameRulesCombo.sbRules'

     Begin Object Class=AltSectionBackground Name=sbMaps
         bFillClient=True
         Caption="Map Rotation"
         WinTop=0.482921
         WinLeft=0.055125
         WinWidth=0.881875
         WinHeight=0.436125
         bBoundToParent=True
         bScaleToParent=True
         OnPreDraw=sbMaps.InternalPreDraw
     End Object
     sb_Maps=AltSectionBackground'GUI2K4.UT2K4Tab_MidGameRulesCombo.sbMaps'

     Begin Object Class=GUIListBox Name=ComboMaplistBox
         SelectedStyleName="BrowserListSelection"
         bVisibleWhenEmpty=True
         OnCreateComponent=ComboMaplistBox.InternalOnCreateComponent
         StyleName="ServerBrowserGrid"
         WinTop=0.045905
         WinLeft=0.517829
         WinWidth=0.478167
         WinHeight=0.922516
         bBoundToParent=True
         bScaleToParent=True
     End Object
     lb_Maps=GUIListBox'GUI2K4.UT2K4Tab_MidGameRulesCombo.ComboMaplistBox'

     Begin Object Class=GUIMultiColumnListBox Name=ComboRulesListbox
         bDisplayHeader=False
         HeaderColumnPerc(0)=0.600000
         HeaderColumnPerc(1)=0.400000
         SelectedStyleName="BrowserListSelection"
         bVisibleWhenEmpty=True
         OnCreateComponent=ComboRulesListbox.InternalOnCreateComponent
         StyleName="ServerBrowserGrid"
         WinTop=0.045905
         WinLeft=0.008213
         WinWidth=0.478167
         WinHeight=0.922516
         bBoundToParent=True
         bScaleToParent=True
     End Object
     lb_Rules=GUIMultiColumnListBox'GUI2K4.UT2K4Tab_MidGameRulesCombo.ComboRulesListbox'

     DefaultRulesText="Receiving game rules from server"
     DefaultMapsText="Receiving maplist from server"
     Begin Object Class=GUIContextMenu Name=ComboContextMenu
         ContextItems(0)="Switch to this map"
         ContextItems(1)="Remove this map from rotation"
         OnSelect=UT2K4Tab_MidGameRulesCombo.ContextClick
     End Object
     ContextMenu=GUIContextMenu'GUI2K4.UT2K4Tab_MidGameRulesCombo.ComboContextMenu'

     OnRightClick=UT2K4Tab_MidGameRulesCombo.RightClick
}

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Class file time: Tue 24/10/2006 17:13:16.000 - Creation time: Wed 7/2/2007 19:16:57.640 - Created with UnCodeX