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XPickups.UDamagePack

Extends
TournamentPickup
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- XPickups.TournamentPickup
         |   
         +-- XPickups.UDamagePack

Direct Known Subclasses:

UDamageReward

Variables Summary
Inherited Variables from Engine.Pickup
bAmbientGlow, bDropped, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4]

Functions Summary
function StaticPrecache (LevelInfo L)
function Touch (actor Other)
Pickup
function UpdatePrecacheMaterials ()
function UpdatePrecacheStaticMeshes ()
Inherited Functions from XPickups.TournamentPickup
RespawnEffect
Inherited Functions from Engine.Pickup
AddToNavigation, AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, DetourWeight, EndState, GetHumanReadableName, GetLocalString, GetRespawnTime, InitDroppedPickupFor, IsSuperItem, Landed, MatchStarting, ReadyToPickup, RemoveFromNavigation, Reset, RespawnEffect, SetRespawn, SpawnCopy, StartSleeping, StaticPrecache, Tick, Timer, Touch, Transmogrify, UpdateHUD, ValidTouch

States Summary
Pickup Source code
auto state Pickup
Touch


Functions Detail

StaticPrecache Source code

static function StaticPrecache ( LevelInfo L )

Touch Pickup Source code

function Touch ( actor Other )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( )

UpdatePrecacheStaticMeshes Source code

simulated function UpdatePrecacheStaticMeshes ( )


Defaultproperties

defaultproperties
{
     MaxDesireability=2.000000
     bPredictRespawns=True
     RespawnTime=90.000000
     PickupMessage="DOUBLE DAMAGE!"
     PickupSound=Sound'PickupSounds.UDamagePickup'
     PickupForce="UDamagePickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'E_Pickups.General.Udamage'
     Physics=PHYS_Rotating
     DrawScale=0.900000
     AmbientGlow=254
     ScaleGlow=0.600000
     Style=STY_AlphaZ
     TransientSoundRadius=600.000000
     CollisionRadius=32.000000
     CollisionHeight=23.000000
     Mass=10.000000
     RotationRate=(Yaw=24000)
}

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Creation time: Wed 7/2/2007 19:16:21.062 - Created with UnCodeX