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XInterface.UT2SettingsPage

Extends
UT2K3GUIPage

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPage
            |   
            +-- XInterface.UT2K3GUIPage
               |   
               +-- XInterface.UT2SettingsPage

Variables Summary
stringAudioTabHint
stringAudioTabLabel
stringControlsTabHint
stringControlsTabLabel
stringDetailsTabHint
stringDetailsTabLabel
stringGameTabHint
stringGameTabLabel
stringHudTabHint
stringHudTabLabel
stringIForceTabHint
stringIForceTabLabel
stringNetworkTabHint
stringNetworkTabLabel
stringPlayerTabHint
stringPlayerTabLabel
Tab_NetworkSettingspNetwork
Tab_PlayerSettingspPlayer
Tab_WeaponPrefpWeaponPref
floatSavedPitch
stringSpeechBinderTabHint
stringSpeechBinderTabLabel
stringVideoTabHint
stringVideoTabLabel
stringWeaponsTabHint
stringWeaponsTabLabel
Inherited Variables from XInterface.GUIPage
Background, BackgroundColor, BackgroundRStyle, bAllowedAsLast, bCaptureInput, bCheckResolution, bDisconnectOnOpen, bPauseIfPossible, bPersistent, bRenderWorld, bRequire640x480, bRestorable, CloseSound, InactiveFadeColor, OpenSound, ParentPage, Timers

Functions Summary
functionbool ButtonClicked (GUIComponent Sender)
event ChangeHint (string NewHint)
function InitComponent (GUIController MyController, GUIComponent MyOwner)
functionbool InternalOnCanClose (optional bool bCanceled)
function InternalOnClose (optional Bool bCanceled)
function InternalOnReOpen ()
functionbool NotifyLevelChange ()
function TabChange (GUIComponent Sender)
Inherited Functions from XInterface.GUIPage
AllowOpen, ChangeHint, CheckResolution, Closed, Free, GetDataString, GetRestoreParams, HandleObject, HandleParameters, InitComponent, IsOpen, NotifyLevelChange, PlayCloseSound, PlayOpenSound, SetDataString, SetFocus


Variables Detail

AudioTabHint Source code

var localized string AudioTabHint;

AudioTabLabel Source code

var localized string AudioTabLabel;

ControlsTabHint Source code

var localized string ControlsTabHint;

ControlsTabLabel Source code

var localized string ControlsTabLabel;

DetailsTabHint Source code

var localized string DetailsTabHint;

DetailsTabLabel Source code

var localized string DetailsTabLabel;

GameTabHint Source code

var localized string GameTabHint;

GameTabLabel Source code

var localized string GameTabLabel;

HudTabHint Source code

var localized string HudTabHint;

HudTabLabel Source code

var localized string HudTabLabel;

IForceTabHint Source code

var localized string IForceTabHint;

IForceTabLabel Source code

var localized string IForceTabLabel;

NetworkTabHint Source code

var localized string NetworkTabHint;

NetworkTabLabel Source code

var localized string NetworkTabLabel;

PlayerTabHint Source code

var localized string PlayerTabHint;

PlayerTabLabel Source code

var localized string PlayerTabLabel;

pNetwork Source code

var Tab_NetworkSettings pNetwork;

pPlayer Source code

var Tab_PlayerSettings pPlayer;

pWeaponPref Source code

var Tab_WeaponPref pWeaponPref;

SavedPitch Source code

var float SavedPitch;

SpeechBinderTabHint Source code

var localized string SpeechBinderTabHint;

SpeechBinderTabLabel Source code

var localized string SpeechBinderTabLabel;

VideoTabHint Source code

var localized string VideoTabHint;

VideoTabLabel Source code

var localized string VideoTabLabel;

WeaponsTabHint Source code

var localized string WeaponsTabHint;

WeaponsTabLabel Source code

var localized string WeaponsTabLabel;


Functions Detail

ButtonClicked Source code

function bool ButtonClicked ( GUIComponent Sender )

ChangeHint Source code

event ChangeHint ( string NewHint )

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner )

InternalOnCanClose Source code

function bool InternalOnCanClose ( optional bool bCanceled )

InternalOnClose Source code

function InternalOnClose ( optional Bool bCanceled )

InternalOnReOpen Source code

function InternalOnReOpen ( )

NotifyLevelChange Source code

function bool NotifyLevelChange ( )

TabChange Source code

function TabChange ( GUIComponent Sender )


Defaultproperties

defaultproperties
{
     VideoTabLabel="Video"
     VideoTabHint="Select your resolution and change your brightness..."
     DetailsTabLabel="Details"
     DetailsTabHint="Adjust the detail settings for better graphics or faster framerate..."
     AudioTabLabel="Audio"
     AudioTabHint="Adjust your audio experience..."
     PlayerTabLabel="Player"
     PlayerTabHint="Configure your UT2003 Avatar..."
     NetworkTabLabel="Network"
     NetworkTabHint="Configure UT2003 for Online and Lan play..."
     ControlsTabLabel="Controls"
     ControlsTabHint="Configure your controls..."
     IForceTabLabel="Input"
     IForceTabHint="Configure misc. input options..."
     WeaponsTabLabel="Weapons"
     WeaponsTabHint="Adjust your weapon priorities and settings..."
     GameTabLabel="Game"
     GameTabHint="Adjust various game related settings..."
     HudTabLabel="Hud"
     HudTabHint="Customize your hud..."
     SpeechBinderTabLabel="Speech"
     SpeechBinderTabHint="Bind messages to keys..."
     Background=Texture'InterfaceContent.Backgrounds.bg11'
     OnReOpen=UT2SettingsPage.InternalOnReOpen
     OnClose=UT2SettingsPage.InternalOnClose
     OnCanClose=UT2SettingsPage.InternalOnCanClose
     Begin Object Class=GUITitleBar Name=SettingHeader
         Effect=FinalBlend'InterfaceContent.Menu.CO_Final'
         Caption="Settings"
         StyleName="Header"
         WinTop=0.036406
         WinHeight=46.000000
     End Object
     Controls(0)=GUITitleBar'XInterface.UT2SettingsPage.SettingHeader'

     Begin Object Class=GUITabControl Name=SettingTabs
         bDockPanels=True
         TabHeight=0.040000
         WinTop=0.250000
         WinHeight=48.000000
         bAcceptsInput=True
         OnActivate=SettingTabs.InternalOnActivate
         OnChange=UT2SettingsPage.TabChange
     End Object
     Controls(1)=GUITabControl'XInterface.UT2SettingsPage.SettingTabs'

     Begin Object Class=GUITitleBar Name=SettingFooter
         bUseTextHeight=False
         StyleName="Footer"
         WinTop=0.930000
         WinLeft=0.120000
         WinWidth=0.880000
         WinHeight=0.055000
     End Object
     Controls(2)=GUITitleBar'XInterface.UT2SettingsPage.SettingFooter'

     Begin Object Class=GUIButton Name=BackButton
         Caption="BACK"
         StyleName="SquareMenuButton"
         Hint="Return to Previous Menu"
         WinTop=0.930000
         WinWidth=0.120000
         WinHeight=0.055000
         OnClick=UT2SettingsPage.ButtonClicked
         OnKeyEvent=BackButton.InternalOnKeyEvent
     End Object
     Controls(3)=GUIButton'XInterface.UT2SettingsPage.BackButton'

     Begin Object Class=GUIImage Name=LogoSymbol
         Image=FinalBlend'InterfaceContent.Logos.fbSymbolShader'
         ImageStyle=ISTY_Scaled
         WinTop=0.800782
         WinLeft=0.830079
         WinWidth=0.260000
         WinHeight=0.130000
         bVisible=False
     End Object
     Controls(4)=GUIImage'XInterface.UT2SettingsPage.LogoSymbol'

     WinHeight=1.000000
}

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Creation time: Wed 7/2/2007 19:16:24.703 - Created with UnCodeX