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XInterface.HudCBombingRun

Extends
HudCTeamDeathMatch

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Hud
      |   
      +-- XInterface.HudBase
         |   
         +-- XInterface.HudCDeathMatch
            |   
            +-- XInterface.HudCTeamDeathMatch
               |   
               +-- XInterface.HudCBombingRun

Constants Summary
Inherited Contants from XInterface.HudCDeathMatch
WEAPON_BAR_SIZE

Variables Summary
xBombFlagBombFlag
xBombDeliveryMyBombDelivery
HudCBombingRun
SpriteWidgetBombBG
FBombWidgetBombWidget
FBombWidgetBombWidgetStatus
boolbPlaying
Inherited Variables from XInterface.HudCTeamDeathMatch
CarriersLocation, CarriersName, CarrierTextColor1, CarrierTextColor2, CarrierTextColor3, CNPosX, CNPosY, LinkEstablishedMessage, LinkIcon, Links, ScoreTeam[2], TeamScoreBackGroundDisc[2], TeamScoreBackGround[2], TeamSymbols[2], totalLinks, VersusSymbol
Inherited Variables from XInterface.HudCDeathMatch
AdrenalineAlert, AdrenalineBackground, AdrenalineBackgroundDisc, AdrenalineCount, AdrenalineIcon, AmmoIcon, BarAmmoIcon[WEAPON_BAR_SIZE], BarBorderAmmoIndicator[WEAPON_BAR_SIZE], BarBorderScaledPosition[WEAPON_BAR_SIZE], BarBorder[WEAPON_BAR_SIZE], BarWeaponIconAnim[WEAPON_BAR_SIZE], BarWeaponIcon[WEAPON_BAR_SIZE], BarWeaponStates[WEAPON_BAR_SIZE], BaseWeapons[WEAPON_BAR_SIZE], bDrawTimer, bShowMissingWeaponInfo, CountDownName[10], CurAmmoPrimary, CurEnergy, CurHealth, CurRank, CurScore, CurShield, CurVehicleHealth, CustomHUDHighlightColor, DigitsAmmo, DigitsBig, DigitsBigPulse, DigitsHealth, DigitsShield, DigitsVehicleHealth, FadeTime, HudAmmoALERT, HudBorderAmmo, HudBorderHealth, HudBorderHealthIcon, HudBorderShield, HudBorderShieldIcon, HudBorderVehicleHealth, HudBorderVehicleHealthIcon, HudColorBlack, HudColorBlue, HudColorHighLight, HudColorNormal, HudColorRed, HudColorTeam[2], HudHealthALERT, HudVehicleHealthALERT, LastAdrenalineTime, LastDamagedHealth, LastDamagedVehicleHealth, LastEnergy, LastHealth, LastShield, LastVehicleHealth, LevelActionFontColor, LevelActionFontFont, LevelActionPositionX, LevelActionPositionY, LongCountName[10], MaxAmmoPrimary, MaxEnergy, MaxShield, myRank, MySceneManagers, myScore, MyScoreBackground, MyScoreIcon, mySpread, NamedPlayer, NameTime, OldPawn, OldRemainingTime, Portrait, PortraitTime, PortraitX, RechargeBar, ScoreDiff, TeamLinked, TimerBackground, TimerBackgroundDisc, TimerDigitSpacer[2], TimerHours, TimerIcon, TimerMinutes, TimerSeconds, UDamageIcon, UDamageTime, VehicleDrawTimer, VehicleName, ZoomToggleTime

Structures Summary
FBombWidget
BombState, Widgets[4]
Inherited Structures from XInterface.HudCDeathMatch
WeaponState

Functions Summary
function PostBeginPlay ()
function ShowTeamScorePassA (Canvas C)
function Timer ()
function UpdateTeamHud ()
Inherited Functions from XInterface.HudCTeamDeathMatch
CustomHUDColorAllowed, DrawHudPassA, DrawHudPassC, drawLinkText, DrawMyScore, DrawSpectatingHud, DrawTeamOverlay, showLinks, ShowTeamScorePassA, ShowTeamScorePassC, ShowVersusIcon, TeamScoreOffset, Tick, UpdateHud, UpdateRankAndSpread, UpdateTeamHud
Inherited Functions from XInterface.HudCDeathMatch
CalculateAmmo, CalculateEnergy, CalculateHealth, CalculateScore, CalculateShield, CheckCountdown, CustomCrosshairColorAllowed, CustomCrosshairsAllowed, CustomHUDColorAllowed, DisplayEnemyName, DisplayPortrait, DisplayVoiceGain, DrawAdrenaline, DrawChargeBar, DrawCrosshair, DrawEnemyName, DrawHUDAnimDigit, DrawHUDAnimWidget, DrawHudPassA, DrawHudPassC, DrawLevelAction, DrawSpectatingHud, DrawTimer, DrawUDamage, DrawVehicleChargeBar, DrawVehicleName, DrawWeaponBar, FadeZoom, GetInfoString, GetScoreTagLine, GetScoreText, GetScoreValue, GetTeamColor, GrowHUD, IsInCinematic, LoadLevelActionFont, PostBeginPlay, SetCustomCrosshairColors, SetCustomCrosshairs, SetCustomHUDColor, ShowReloadingPulse, ShrinkHUD, Tick, UpdateHud, UpdatePrecacheMaterials, UpdateRankAndSpread, ZoomFadeOut


Variables Detail

BombFlag Source code

var transient xBombFlag BombFlag;

MyBombDelivery Source code

var transient xBombDelivery MyBombDelivery;

HudCBombingRun

BombBG Source code

var(HudCBombingRun) SpriteWidget BombBG;

BombWidget Source code

var(HudCBombingRun) FBombWidget BombWidget;

BombWidgetStatus Source code

var(HudCBombingRun) FBombWidget BombWidgetStatus;

bPlaying Source code

var(HudCBombingRun) bool bPlaying;


Structures Detail

FBombWidget Source code

struct FBombWidget
{
var EFlagState BombState;
var SpriteWidget Widgets[4];
};



Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( )

ShowTeamScorePassA Source code

simulated function ShowTeamScorePassA ( Canvas C )

Timer Source code

function Timer ( )

UpdateTeamHud Source code

simulated function UpdateTeamHud ( )


Defaultproperties

defaultproperties
{
     BombBG=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.700000,DrawPivot=DP_UpperMiddle,PosX=0.500000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     BombWidget=(Widgets[0]=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=79,Y1=223,X2=116,Y2=264),TextureScale=0.700000,DrawPivot=DP_UpperMiddle,PosX=0.500000,OffsetY=5,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=100),Tints[1]=(B=255,G=255,R=255,A=100)),Widgets[1]=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=79,Y1=223,X2=116,Y2=264),TextureScale=0.700000,DrawPivot=DP_UpperMiddle,PosX=0.500000,OffsetY=10,Scale=1.000000,Tints[0]=(R=200,A=255),Tints[1]=(B=200,G=64,R=50,A=255)),Widgets[2]=(WidgetTexture=FinalBlend'HUDContent.Generic.fbHUDAlertSlow',RenderStyle=STY_Alpha,TextureCoords=(X1=79,Y1=223,X2=116,Y2=264),TextureScale=0.700000,DrawPivot=DP_UpperMiddle,PosX=0.500000,OffsetY=10,Scale=1.000000,Tints[0]=(B=200,G=64,R=50,A=255),Tints[1]=(R=200,A=255)),Widgets[3]=(WidgetTexture=FinalBlend'HUDContent.Generic.fbHUDAlertSlow',RenderStyle=STY_Alpha,TextureCoords=(X1=79,Y1=223,X2=116,Y2=264),TextureScale=0.700000,DrawPivot=DP_UpperMiddle,PosX=0.500000,OffsetY=10,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)))
     BombWidgetStatus=(Widgets[2]=(WidgetTexture=FinalBlend'HUDContent.Generic.HUDPulse',RenderStyle=STY_Alpha,TextureCoords=(X1=341,Y1=211,X2=366,Y2=271),TextureScale=0.350000,DrawPivot=DP_UpperMiddle,PosX=0.500000,OffsetY=30,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)),Widgets[3]=(WidgetTexture=FinalBlend'HUDContent.Generic.HUDPulse',RenderStyle=STY_Alpha,TextureCoords=(X1=77,Y1=271,X2=116,Y2=311),TextureScale=0.530000,DrawPivot=DP_UpperMiddle,PosX=0.500000,OffsetY=40,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)))
     TargetMaterial=TexRotator'HUDContent.Reticles.rotReticle001'
     LocationDot=FinalBlend'HUDContent.Generic.HUDPulse'
}

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Creation time: Wed 7/2/2007 19:16:02.250 - Created with UnCodeX