Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameInfo | +-- UnrealGame.UnrealMPGameInfo | +-- UnrealGame.DeathMatch | +-- UnrealGame.TeamGame | +-- UnrealGame.CTFGame | +-- XGame.xCTFGame
InstagibCTF, xVehicleCTFGame
Constants Summary |
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Inherited Contants from UnrealGame.TeamGame |
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TGPROPNUM |
Variables Summary |
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Inherited Variables from UnrealGame.CTFGame |
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CTFHints |
Functions Summary | ||
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actor | FindSpecGoalFor (PlayerReplicationInfo PRI, int TeamIndex) | |
PrecacheGameStaticMeshes (LevelInfo myLevel) | ||
PrecacheGameTextures (LevelInfo myLevel) | ||
SetGrammar () |
Inherited Functions from UnrealGame.CTFGame |
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CheckEndGame, DiscardInventory, GetAllLoadHints, GetGameObject, Logout, NearGoal, OrderToIndex, PostBeginPlay, PrecacheGameAnnouncements, RegisterVehicle, ScoreFlag, ScoreGameObject, SetTeamFlags, SpawnWait, UpdateAnnouncements |
Functions Detail |
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Defaultproperties |
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defaultproperties { DefaultEnemyRosterClass="xGame.xTeamRoster" HUDType="XInterface.HudCCaptureTheFlag" MapListType="XInterface.MapListCaptureTheFlag" DeathMessageClass=Class'XGame.xDeathMessage' OtherMesgGroup="CTFGame" GameName="Capture the Flag" ScreenShotName="UT2004Thumbnails.CTFShots" DecoTextName="XGame.CTFGame" Acronym="CTF" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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