Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XGame.PlayerRecordClass

Extends
Object
Modifiers
abstract dependsOn ( xUtil )

Core.Object
|   
+-- XGame.PlayerRecordClass

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
PlayerRecordClass
StringBodySkinName
StringFaceSkinName
stringMenu
StringMeshName
MaterialPortrait
stringRagdoll
stringSex
stringSkeleton
class<SpeciesType>Species
StringTextName
StringVoiceClassName
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
functionxUtil.PlayerRecord FillPlayerRecord ()
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

PlayerRecordClass

BodySkinName Source code

var(PlayerRecordClass) String BodySkinName;

FaceSkinName Source code

var(PlayerRecordClass) String FaceSkinName;

Menu Source code

var(PlayerRecordClass) string Menu;

MeshName Source code

var(PlayerRecordClass) String MeshName;

Portrait Source code

var(PlayerRecordClass) Material Portrait;

Ragdoll Source code

var(PlayerRecordClass) string Ragdoll;

Sex Source code

var(PlayerRecordClass) string Sex;

Skeleton Source code

var(PlayerRecordClass) string Skeleton;

Species Source code

var(PlayerRecordClass) class<SpeciesType> Species;

TextName Source code

var(PlayerRecordClass) String TextName;

VoiceClassName Source code

var(PlayerRecordClass) String VoiceClassName;


Functions Detail

FillPlayerRecord Source code

simulated static function xUtil.PlayerRecord FillPlayerRecord ( )


Defaultproperties

defaultproperties
{
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Wed 7/2/2007 19:16:12.937 - Created with UnCodeX