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XGame.PlayerLight

Extends
ScaledSprite

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Gameplay.ScaledSprite
         |   
         +-- XGame.PlayerLight

Variables Summary
PlayerLight
floatExtinguishTime
Inherited Variables from Engine.Decoration
bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime

Functions Summary
function BaseChange ()
Inherited Functions from Engine.Decoration
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger


Variables Detail

PlayerLight

ExtinguishTime Source code

var(PlayerLight) float ExtinguishTime;


Functions Detail

BaseChange Source code

singular function BaseChange ( )


Defaultproperties

defaultproperties
{
     ExtinguishTime=1.500000
     bStatic=False
     bStasis=False
     RemoteRole=ROLE_None
     DrawScale=0.150000
     Style=STY_Additive
     bShouldBaseAtStartup=False
     bHardAttach=True
     Mass=0.000000
}

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Creation time: Wed 7/2/2007 19:16:12.906 - Created with UnCodeX