UT2k4Assault.Trigger_ASTurretControlPanel
- Extends
- Trigger_ASUseAndPossess
- Modifiers
- placeable
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Triggers
|
+-- Engine.SVehicleTrigger
|
+-- UT2k4Assault.Trigger_ASUseAndPossess
|
+-- UT2k4Assault.Trigger_ASTurretControlPanel
Inherited Functions from UT2k4Assault.Trigger_ASUseAndPossess |
ApprovePlayerTeam, NextVehicle, NotifyAvailability, PostBeginPlay, PrevVehicle, Reset, Touch, Trigger, UpdateCapacity, UsedBy, VehicleDestroyed, VehiclePossessed, VehicleSpawned, VehicleUnPossessed |
var byte OldStatus;
var byte Status;
MonitorEffects
var(MonitorEffects)
Material StatusTex[
4];
function ChangeStatus ( byte NewStatus )
simulated event Destroyed ( )
event NotifyAvailability ( bool bAvailableSpace )
simulated event PostBeginPlay ( )
simulated function PostNetReceive ( )
function Reset ( )
function UpdateCapacity ( )
event VehicleDestroyed ( )
event VehiclePossessed ( )
event VehicleSpawned ( )
event VehicleUnPossessed ( )
defaultproperties
{
StatusTex(0)=Texture'Engine.BlackTexture'
StatusTex(1)=Combiner'dom-goose.Anim.monitor-screen'
StatusTex(2)=Shader'UT2004Weapons.Shaders.PowerPulseShader'
StatusTex(3)=Shader'UT2004Weapons.Shaders.PowerPulseShaderRed'
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'AS_Weapons_SM.Turret.TurretPanel'
bHidden=False
bOnlyAffectPawns=False
bReplicateMovement=False
bSkipActorPropertyReplication=True
bOnlyDirtyReplication=True
RemoteRole=ROLE_DumbProxy
DrawScale=0.500000
PrePivot=(X=-48.000000,Z=160.000000)
AmbientGlow=32
bMovable=False
CollisionHeight=80.000000
bCollideWorld=True
bBlockActors=True
bBlockKarma=True
bNetNotify=True
bEdShouldSnap=True
}
|
Creation time: Wed 7/2/2007 19:16:20.968 - Created with
UnCodeX