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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- UT2k4Assault.ASVehicle | +-- UT2k4Assault.ASTurret | +-- UT2k4Assault.ASVehicle_Sentinel | +-- UT2k4Assault.ASVehicle_Sentinel_Floor
Variables Summary |
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Inherited Variables from UT2k4Assault.ASVehicle_Sentinel |
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bActive, bOldActive, bSpawnCampProtection, OpenCloseSound |
Functions Summary | ||
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StaticPrecache (LevelInfo L) | ||
UpdatePrecacheMaterials () | ||
UpdatePrecacheStaticMeshes () |
Inherited Functions from UT2k4Assault.ASVehicle_Sentinel |
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AnimEnd, Awake, AwakeSentinel, GoToSleep, PlayClosing, PlayFiring, PlayIdleClosed, PlayIdleOpened, PlayOpening, PostNetBeginPlay, PostNetReceive, TakeDamage |
Functions Detail |
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Defaultproperties |
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defaultproperties { OpenCloseSound=Sound'AssaultSounds.Sentinel.Ceiling_Open_Close' TurretBaseClass=Class'UT2k4Assault.ASVehicle_Sentinel_Floor_Base' TurretSwivelClass=Class'UT2k4Assault.ASVehicle_Sentinel_Floor_Swivel' VehicleProjSpawnOffset=(X=65.000000,Y=0.000000,Z=0.000000) VehicleNameString="Floor Sentinel" bCanBeBaseForPawns=False Mesh=SkeletalMesh'AS_Vehicles_M.FloorTurretGun' DrawScale=0.500000 AmbientGlow=48 CollisionRadius=0.000000 CollisionHeight=0.000000 } |
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