- Extends
- xPlayerReplicationInfo
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.ReplicationInfo
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+-- Engine.PlayerReplicationInfo
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+-- UnrealGame.TeamPlayerReplicationInfo
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+-- XGame.xPlayerReplicationInfo
|
+-- UT2k4Assault.ASPlayerReplicationInfo
Inherited Variables from UnrealGame.TeamPlayerReplicationInfo |
bFirstBlood, bHolding, combocount, Combos[5], DaredevilPoints, FlagReturns, FlagTouches, flakcount, headcount, LocalStatsScreenClass, MultiKills[7], ranovercount, Spree[6], Squad, Suicides, VehicleStatsArray, WeaponStatsArray |
var bool bAutoRespawn;
var bool bTeleportToSpawnArea;
var byte DestroyedVehicles;
DisabledFinalObjective Source code
var byte DisabledFinalObjective;
DisabledObjectivesCount Source code
var byte DisabledObjectivesCount;
var String PawnOverrideClass;
var int TeleportTime;
var float TrophiesXOffset;
function Reset ( )
function Timer ( )
Creation time: Wed 7/2/2007 19:15:50.968 - Created with
UnCodeX