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UT2k4Assault.ASGameReplicationInfo

Extends
GameReplicationInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.GameReplicationInfo
            |   
            +-- UT2k4Assault.ASGameReplicationInfo

Constants Summary
Inherited Contants from Engine.GameReplicationInfo
PROPNUM

Variables Summary
boolbTeamZeroIsAttacking
intCurrentRound
StringERW_AttackersStr
StringERW_BlueAttackedStr
StringERW_BlueDefendedStr
StringERW_BlueGotSameOBJFasterStr
StringERW_BlueMoreObjectivesStr
StringERW_BlueMoreProgressStr
StringERW_DefendersStr
StringERW_DrawStr
StringERW_PracticeRoundEndedStr
StringERW_RedAttackedStr
StringERW_RedDefendedStr
StringERW_RedGotSameOBJFasterStr
StringERW_RedMoreObjectivesStr
StringERW_RedMoreProgressStr
GameObjectGameObject
byteMaxObjectivePriority
intMaxRounds
intMaxTeleportTime
byteObjectiveProgress
GameObjectiveObjectives
intPracticeTimeLimit
intReinforcementCountDown
intRoundOverTime
intRoundStartTime
intRoundTimeLimit
ERoundWinnerRoundWinner
Inherited Variables from Engine.GameReplicationInfo
AdminEmail, AdminName, bAllowPlayerLights, bFastWeaponSwitching, bForceNoPlayerLights, bForceTeamSkins, bMatchHasBegun, bNoTeamChanges, bNoTeamSkins, BotDifficulty, bStopCountDown, bTeamGame, bTeamSymbolsUpdated, ElapsedTime, FlagHolder[2], FlagPos, FlagState[2], FlagTarget, GameClass, GameName, GoalScore, GRIPropDescText[PROPNUM], GRIPropsDisplayText[PROPNUM], MatchID, MaxLives, MessageOfTheDay, MinNetPlayers, MOTDLine1, MOTDLine2, MOTDLine3, MOTDLine4, PRIArray, RemainingMinute, RemainingTime, SecondCount, ServerName, ServerRegion, ShortName, TeamSymbols[2], Teams[2], TimeLimit, VoiceReplicationInfo, WeaponBerserk, Winner

Enumerations Summary
ERoundWinner
ERW_None, ERW_PracticeRoundEnded, ERW_RedAttacked, ERW_BlueAttacked, ERW_RedDefended, ERW_BlueDefended, ERW_RedMoreObjectives, ERW_BlueMoreObjectives, ERW_RedMoreProgress, ERW_BlueMoreProgress, ERW_RedGotSameOBJFaster, ERW_BlueGotSameOBJFaster, ERW_Draw,

Functions Summary
functionString GetRoundWinnerString ()
functionbool IsDefender (byte Team)
functionbool IsPracticeRound ()
function PostNetBeginPlay ()
function PreBeginPlay ()
function SetupAssaultObjectivePriority ()
function Timer ()
Inherited Functions from Engine.GameReplicationInfo
AddPRI, FillPlayInfo, FindPlayerByID, GetDescriptionText, GetPRIArray, PostBeginPlay, PostNetBeginPlay, RemovePRI, Reset, TeamSymbolNotify, Timer, UpdatePrecacheMaterials


Variables Detail

bTeamZeroIsAttacking Source code

var bool bTeamZeroIsAttacking;

CurrentRound Source code

var int CurrentRound;

ERW_AttackersStr Source code

var localized String ERW_AttackersStr;

ERW_BlueAttackedStr Source code

var localized String ERW_BlueAttackedStr;

ERW_BlueDefendedStr Source code

var localized String ERW_BlueDefendedStr;

ERW_BlueGotSameOBJFasterStr Source code

var localized String ERW_BlueGotSameOBJFasterStr;

ERW_BlueMoreObjectivesStr Source code

var localized String ERW_BlueMoreObjectivesStr;

ERW_BlueMoreProgressStr Source code

var localized String ERW_BlueMoreProgressStr;

ERW_DefendersStr Source code

var localized String ERW_DefendersStr;

ERW_DrawStr Source code

var localized String ERW_DrawStr;

ERW_PracticeRoundEndedStr Source code

var localized String ERW_PracticeRoundEndedStr;

ERW_RedAttackedStr Source code

var localized String ERW_RedAttackedStr;

ERW_RedDefendedStr Source code

var localized String ERW_RedDefendedStr;

ERW_RedGotSameOBJFasterStr Source code

var localized String ERW_RedGotSameOBJFasterStr;

ERW_RedMoreObjectivesStr Source code

var localized String ERW_RedMoreObjectivesStr;

ERW_RedMoreProgressStr Source code

var localized String ERW_RedMoreProgressStr;

GameObject Source code

var GameObject GameObject;

MaxObjectivePriority Source code

var byte MaxObjectivePriority;

MaxRounds Source code

var int MaxRounds;

MaxTeleportTime Source code

var int MaxTeleportTime;

ObjectiveProgress Source code

var byte ObjectiveProgress;

Objectives Source code

var GameObjective Objectives;

PracticeTimeLimit Source code

var int PracticeTimeLimit;

ReinforcementCountDown Source code

var int ReinforcementCountDown;

RoundOverTime Source code

var int RoundOverTime;

RoundStartTime Source code

var int RoundStartTime;

RoundTimeLimit Source code

var int RoundTimeLimit;

RoundWinner Source code

var ERoundWinner RoundWinner;


Enumerations Detail

ERoundWinner Source code

enum ERoundWinner
{
ERW_None, ERW_PracticeRoundEnded, ERW_RedAttacked, ERW_BlueAttacked, ERW_RedDefended, ERW_BlueDefended, ERW_RedMoreObjectives, ERW_BlueMoreObjectives, ERW_RedMoreProgress, ERW_BlueMoreProgress, ERW_RedGotSameOBJFaster, ERW_BlueGotSameOBJFaster, ERW_Draw,
};


Functions Detail

GetRoundWinnerString Source code

simulated function String GetRoundWinnerString ( )

IsDefender Source code

simulated function bool IsDefender ( byte Team )

IsPracticeRound Source code

simulated function bool IsPracticeRound ( )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( )

PreBeginPlay Source code

simulated function PreBeginPlay ( )

SetupAssaultObjectivePriority Source code

simulated function SetupAssaultObjectivePriority ( )

Timer Source code

simulated function Timer ( )


Defaultproperties

defaultproperties
{
     MaxTeleportTime=7
     ERW_PracticeRoundEndedStr="Practice round over. Get ready!"
     ERW_RedAttackedStr="Red team successfully attacked!"
     ERW_BlueAttackedStr="Blue team successfully attacked!"
     ERW_RedDefendedStr="Red team successfully defended!"
     ERW_BlueDefendedStr="Blue team successfully defended!"
     ERW_RedMoreObjectivesStr="Red team scored (more objectives)."
     ERW_BlueMoreObjectivesStr="Blue team scored (more objectives)."
     ERW_RedMoreProgressStr="Red team scored (closer to completion)."
     ERW_BlueMoreProgressStr="Blue team scored (closer to completion)."
     ERW_RedGotSameOBJFasterStr="Red team scored (fastest)."
     ERW_BlueGotSameOBJFasterStr="Blue team scored (fastest)."
     ERW_DrawStr="Draw game."
}

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Creation time: Wed 7/2/2007 19:15:50.890 - Created with UnCodeX