- Extends
- GameReplicationInfo
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.ReplicationInfo
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+-- Engine.GameReplicationInfo
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+-- UT2k4Assault.ASGameReplicationInfo
Inherited Variables from Engine.GameReplicationInfo |
AdminEmail, AdminName, bAllowPlayerLights, bFastWeaponSwitching, bForceNoPlayerLights, bForceTeamSkins, bMatchHasBegun, bNoTeamChanges, bNoTeamSkins, BotDifficulty, bStopCountDown, bTeamGame, bTeamSymbolsUpdated, ElapsedTime, FlagHolder[2], FlagPos, FlagState[2], FlagTarget, GameClass, GameName, GoalScore, GRIPropDescText[PROPNUM], GRIPropsDisplayText[PROPNUM], MatchID, MaxLives, MessageOfTheDay, MinNetPlayers, MOTDLine1, MOTDLine2, MOTDLine3, MOTDLine4, PRIArray, RemainingMinute, RemainingTime, SecondCount, ServerName, ServerRegion, ShortName, TeamSymbols[2], Teams[2], TimeLimit, VoiceReplicationInfo, WeaponBerserk, Winner |
Enumerations Summary |
ERoundWinner ERW_None,
ERW_PracticeRoundEnded,
ERW_RedAttacked,
ERW_BlueAttacked,
ERW_RedDefended,
ERW_BlueDefended,
ERW_RedMoreObjectives,
ERW_BlueMoreObjectives,
ERW_RedMoreProgress,
ERW_BlueMoreProgress,
ERW_RedGotSameOBJFaster,
ERW_BlueGotSameOBJFaster,
ERW_Draw,
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Inherited Functions from Engine.GameReplicationInfo |
AddPRI, FillPlayInfo, FindPlayerByID, GetDescriptionText, GetPRIArray, PostBeginPlay, PostNetBeginPlay, RemovePRI, Reset, TeamSymbolNotify, Timer, UpdatePrecacheMaterials |
var bool bTeamZeroIsAttacking;
var int CurrentRound;
var localized String ERW_AttackersStr;
var localized String ERW_BlueAttackedStr;
var localized String ERW_BlueDefendedStr;
ERW_BlueGotSameOBJFasterStr Source code
var localized String ERW_BlueGotSameOBJFasterStr;
ERW_BlueMoreObjectivesStr Source code
var localized String ERW_BlueMoreObjectivesStr;
ERW_BlueMoreProgressStr Source code
var localized String ERW_BlueMoreProgressStr;
var localized String ERW_DefendersStr;
var localized String ERW_DrawStr;
ERW_PracticeRoundEndedStr Source code
var localized String ERW_PracticeRoundEndedStr;
var localized String ERW_RedAttackedStr;
var localized String ERW_RedDefendedStr;
ERW_RedGotSameOBJFasterStr Source code
var localized String ERW_RedGotSameOBJFasterStr;
ERW_RedMoreObjectivesStr Source code
var localized String ERW_RedMoreObjectivesStr;
ERW_RedMoreProgressStr Source code
var localized String ERW_RedMoreProgressStr;
var byte MaxObjectivePriority;
var int MaxRounds;
var int MaxTeleportTime;
var byte ObjectiveProgress;
var int PracticeTimeLimit;
ReinforcementCountDown Source code
var int ReinforcementCountDown;
var int RoundOverTime;
var int RoundStartTime;
var int RoundTimeLimit;
enum ERoundWinner
{
ERW_None,
ERW_PracticeRoundEnded,
ERW_RedAttacked,
ERW_BlueAttacked,
ERW_RedDefended,
ERW_BlueDefended,
ERW_RedMoreObjectives,
ERW_BlueMoreObjectives,
ERW_RedMoreProgress,
ERW_BlueMoreProgress,
ERW_RedGotSameOBJFaster,
ERW_BlueGotSameOBJFaster,
ERW_Draw,
};
simulated function String GetRoundWinnerString ( )
simulated function bool IsDefender ( byte Team )
simulated function bool IsPracticeRound ( )
simulated function PostNetBeginPlay ( )
simulated function PreBeginPlay ( )
SetupAssaultObjectivePriority Source code
simulated function SetupAssaultObjectivePriority ( )
simulated function Timer ( )
defaultproperties
{
MaxTeleportTime=7
ERW_PracticeRoundEndedStr="Practice round over. Get ready!"
ERW_RedAttackedStr="Red team successfully attacked!"
ERW_BlueAttackedStr="Blue team successfully attacked!"
ERW_RedDefendedStr="Red team successfully defended!"
ERW_BlueDefendedStr="Blue team successfully defended!"
ERW_RedMoreObjectivesStr="Red team scored (more objectives)."
ERW_BlueMoreObjectivesStr="Blue team scored (more objectives)."
ERW_RedMoreProgressStr="Red team scored (closer to completion)."
ERW_BlueMoreProgressStr="Blue team scored (closer to completion)."
ERW_RedGotSameOBJFasterStr="Red team scored (fastest)."
ERW_BlueGotSameOBJFasterStr="Blue team scored (fastest)."
ERW_DrawStr="Draw game."
}
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Creation time: Wed 7/2/2007 19:15:50.890 - Created with
UnCodeX