UT2k4Assault.ACTION_PlayExplosionSound
- Extends
- LatentScriptedAction
Core.Object
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+-- Gameplay.ScriptedAction
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+-- Gameplay.LatentScriptedAction
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+-- UT2k4Assault.ACTION_PlayExplosionSound
Inherited Functions from Gameplay.LatentScriptedAction |
CompleteOnAnim, CompleteOnLIPSincAnim, CompleteWhenTimer, CompleteWhenTriggered, DisplayDebug, GetDistance, GetMoveTargetFor, InitActionFor, MoveToGoal, StillTicking, TickedAction, TurnToGoal, WaitForPlayer |
var byte bPlayed[11];
var Sound ExplosionSound[
11];
Action
var(Action) name SoundEmitterActorTag;
var(Action) float SoundPitchScale;
var(Action) float SoundRadiusScale;
var(Action) float SoundVolumeScale;
event ActionCompleted ( )
function bool CompleteWhenTimer ( )
function bool CompleteWhenTriggered ( )
function string GetActionString ( )
PlayUniqueRandomExplosion Source code
function PlayUniqueRandomExplosion ( )
event Reset ( )
defaultproperties
{
SoundVolumeScale=1.000000
SoundRadiusScale=1.000000
SoundPitchScale=1.000000
ExplosionSound(0)=Sound'ONSVehicleSounds-S.Explosions.Explosion01'
ExplosionSound(1)=Sound'ONSVehicleSounds-S.Explosions.Explosion02'
ExplosionSound(2)=Sound'ONSVehicleSounds-S.Explosions.Explosion03'
ExplosionSound(3)=Sound'ONSVehicleSounds-S.Explosions.Explosion04'
ExplosionSound(4)=Sound'ONSVehicleSounds-S.Explosions.Explosion05'
ExplosionSound(5)=Sound'ONSVehicleSounds-S.Explosions.Explosion06'
ExplosionSound(6)=Sound'ONSVehicleSounds-S.Explosions.Explosion07'
ExplosionSound(7)=Sound'ONSVehicleSounds-S.Explosions.Explosion08'
ExplosionSound(8)=Sound'ONSVehicleSounds-S.Explosions.Explosion09'
ExplosionSound(9)=Sound'ONSVehicleSounds-S.Explosions.Explosion10'
ExplosionSound(10)=Sound'ONSVehicleSounds-S.Explosions.Explosion11'
ActionString="Play explosion sound"
}
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Creation time: Wed 7/2/2007 19:15:48.984 - Created with
UnCodeX