Gameplay.ScriptedSequence
- Extends
- AIScript
Core.Object
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+-- Engine.Actor
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+-- Engine.Keypoint
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+-- Engine.AIScript
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+-- Gameplay.ScriptedSequence
Direct Known Subclasses:
ScriptedTrigger, UnrealScriptedSequence
AIScript
function bool CheckForErrors ( )
function PostBeginPlay ( )
event Reset ( )
function SpawnControllerFor (
Pawn P )
function TakeOver (
Pawn P )
function bool ValidAction ( Int N )
defaultproperties
{
ScriptControllerClass=Class'Gameplay.ScriptedController'
bNavigate=True
bCollideWhenPlacing=True
CollisionRadius=50.000000
CollisionHeight=100.000000
bDirectional=True
}
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Creation time: Wed 7/2/2007 19:16:15.250 - Created with
UnCodeX