Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- XWeapons.ShockProjectile | +-- UT2004RPG.RPGShockProjectile
Variables Summary |
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Inherited Variables from XWeapons.ShockProjectile |
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ComboAmmoCost, ComboDamage, ComboDamageType, ComboMomentumTransfer, ComboRadius, ComboSound, ComboTarget, ShockBallEffect, tempStartLoc |
Functions Summary | ||
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TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType) | ||
Tick (float DeltaTime) WaitForCombo |
Inherited Functions from XWeapons.ShockProjectile |
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Destroyed, DestroyTrails, Explode, Monitor, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ProcessTouch, SuperExplosion, TakeDamage, Tick, Timer |
Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
States Summary |
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WaitForCombo Source code |
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state WaitForCombo |
Tick |
Functions Detail |
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Defaultproperties |
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defaultproperties
{
}
|
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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