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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- XPickups.TournamentPickup | +-- UT2004RPG.ExperiencePickup
Variables Summary | |
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int | Amount |
MutUT2004RPG | RPGMut |
Inherited Variables from Engine.Pickup |
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bAmbientGlow, bDropped, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4] |
Functions Summary | ||
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float | BotDesireability (Pawn Bot) | |
float | DetourWeight (Pawn Other, float PathWeight) | |
string | GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2) | |
PostBeginPlay () | ||
Touch (Actor Other) Pickup |
Inherited Functions from XPickups.TournamentPickup |
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RespawnEffect |
States Summary |
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Pickup Source code |
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auto state Pickup |
Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Amount=1 MaxDesireability=0.300000 RespawnTime=30.000000 PickupMessage="Experience +" PickupSound=Sound'PickupSounds.AdrenelinPickup' PickupForce="AdrenelinPickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'XPickups_rc.AdrenalinePack' Physics=PHYS_Rotating DrawScale=0.075000 AmbientGlow=255 ScaleGlow=0.600000 Style=STY_AlphaZ CollisionRadius=32.000000 CollisionHeight=23.000000 Mass=10.000000 RotationRate=(Yaw=24000) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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