UnrealGame.UnrealVoiceReplicationInfo
- Extends
- VoiceChatReplicationInfo
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.ReplicationInfo
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+-- Engine.VoiceChatReplicationInfo
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+-- UnrealGame.UnrealVoiceReplicationInfo
Direct Known Subclasses:
TeamVoiceReplicationInfo
Inherited Variables from Engine.VoiceChatReplicationInfo |
bAllowLocalBroadcast, bEnableVoiceChat, bPrivateChat, bRefresh, BroadcastRadius, Channels, ChatRoomClass, DefaultBroadcastRadius, DefaultChannel, GRI, InstalledCodec, LocalBroadcastRange, LocalMask, MaxChatters, PublicChannelNames, PublicMask, VCDescText[NUMPROPS], VCDisplayText[NUMPROPS], VoIPInternetCodecs, VoIPLANCodecs |
Functions Summary |
| VoiceChatRoom | AddVoiceChannel (optional PlayerReplicationInfo PRI)
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| | AddVoiceChatter (PlayerReplicationInfo NewPRI)
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| bool | CanJoinChannel (string ChannelTitle, PlayerReplicationInfo PRI)
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| VoiceChatRoom | CreateNewVoiceChannel (optional PlayerReplicationInfo PRI)
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| | DestroyVoiceChannel (VoiceChatRoom Channel)
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| | DisplayDebug (Canvas Canvas, out float YL, out float YPos)
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| VoiceChatRoom | GetChannel (string ChatRoomName, optional int TeamIndex)
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| VoiceChatRoom | GetChannelAt (int Index)
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| int | GetChannelCount ()
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| int | GetChannelIndex (string ChannelTitle, optional int TeamIndex)
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| array<int> | GetChannelMembers (string ChatRoomName, optional int TeamIndex)
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| array<int> | GetChannelMembersAt (int Index)
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| array<VoiceChatRoom> | GetChannels ()
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| array<int> | GetMemberChannels (PlayerReplicationInfo PRI)
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| int | GetPlayerChannelCount ()
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| array<VoiceChatRoom> | GetPlayerChannels ()
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| int | GetPublicChannelCount (optional bool bSingleTeam)
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| array<VoiceChatRoom> | GetPublicChannels ()
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| | InitChannels ()
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| bool | IsMember (PlayerReplicationInfo TestPRI, int ChannelIndex, optional bool bNoCascade)
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| VoiceChatRoom.EJoinChatResult | JoinChannel (string ChannelTitle, PlayerReplicationInfo PRI, string Password)
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| VoiceChatRoom.EJoinChatResult | JoinChannelAt (int ChannelIndex, PlayerReplicationInfo PRI, string Password)
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| bool | LeaveChannel (string ChannelTitle, PlayerReplicationInfo PRI)
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| | PostBeginPlay ()
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| | PostNetBeginPlay ()
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| bool | RemoveVoiceChannel (PlayerReplicationInfo PRI)
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| | RemoveVoiceChatter (PlayerReplicationInfo PRI)
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| | SetGRI (GameReplicationInfo NewGRI)
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Inherited Functions from Engine.VoiceChatReplicationInfo |
AddVoiceChannel, AddVoiceChatter, CanJoinChannel, CheckChannels, CreateNewVoiceChannel, DestroyVoiceChannel, FillPlayInfo, GetChannel, GetChannelAt, GetChannelCount, GetChannelIndex, GetChannelMembers, GetChannelMembersAt, GetChannels, GetCodecInfo, GetDefaultChannel, GetDescriptionText, GetInstalledCodecs, GetMask, GetMemberChannels, GetPlayerChannelCount, GetPlayerChannels, GetPublicChannelCount, GetPublicChannels, GetTitle, InitChannels, IsMember, JoinChannel, JoinChannelAt, LeaveChannel, NotifyTeamChange, PostBeginPlay, PostNetBeginPlay, RemoveVoiceChannel, RemoveVoiceChatter, SetMask, Timer, ValidRoom |
UnrealVoiceReplicationInfo
simulated protected function DestroyVoiceChannel (
VoiceChatRoom Channel )
simulated function DisplayDebug (
Canvas Canvas,
out float YL,
out float YPos )
simulated function VoiceChatRoom GetChannel (
string ChatRoomName,
optional int TeamIndex )
simulated event int GetChannelCount ( )
simulated event int GetChannelIndex ( string ChannelTitle, optional int TeamIndex )
simulated function array<int> GetChannelMembers ( string ChatRoomName, optional int TeamIndex )
simulated function array<int> GetChannelMembersAt ( int Index )
simulated function int GetPlayerChannelCount ( )
simulated function int GetPublicChannelCount ( optional bool bSingleTeam )
simulated function InitChannels ( )
simulated function bool IsMember (
PlayerReplicationInfo TestPRI,
int ChannelIndex,
optional bool bNoCascade )
event PostBeginPlay ( )
simulated event PostNetBeginPlay ( )
defaultproperties
{
ChatBroadcastClass=Class'UnrealGame.UnrealChatHandler'
ChatRoomClass=Class'UnrealGame.UnrealChatRoom'
DefaultChannel=1
}
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Creation time: Wed 7/2/2007 19:16:21.453 - Created with
UnCodeX