Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealGame.LockedObjective

Extends
ProximityObjective

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.JumpDest
         |   
         +-- UnrealGame.JumpSpot
            |   
            +-- UnrealGame.GameObjective
               |   
               +-- UnrealGame.ProximityObjective
                  |   
                  +-- UnrealGame.LockedObjective

Variables Summary
KeyPickupMyKey
LockedObjective
nameKeyTag
Inherited Variables from UnrealGame.ProximityObjective
ConstraintPawnClass
Inherited Variables from UnrealGame.GameObjective
AlternatePaths, Announcer_DefendObjective, Announcer_DisabledObjective, Announcer_ObjectiveInfo, AreaVolumeTag, bAccruePoints, bActive, bAnnounceNextObjective, BaseExitTime, BaseRadius, bBotOnlyObjective, bClearInstigator, bDisabled, bFirstObjective, bHasShootSpots, bHighlightPhysicalObjective, bIgnoredObjective, bInitiallyActive, bIsBeingAttacked, bIsCritical, bMustBoardVehicleFirst, bOldCritical, bOldDisabled, bOldHighlightPhysicalObjective, bOptionalObjective, BotDamageScaling, bOverrideVisibilityCheck, bOverrideZoneCheck, bPlayCriticalAssaultAlarm, bReplicateObjective, bSoundsPrecached, bTeamControlled, bTriggerOnceOnly, bUsePriorityOnHUD, CriticalObjectiveVolumeTag, DefenderTeamIndex, DefensePriority, DefenseScripts, DefenseScriptTags, DefenseSquad, DelayedDamageInstigatorController, DestructionMessage, DisabledBy, DrawDistThresHold, DrawTime, EndCamera, EndCameraTag, HighlightOverlay[2], LastDrawTime, LocationPostfix, LocationPrefix, MyBaseVolume, NextObjective, ObjectiveDescription, ObjectiveDisabledTime, ObjectiveName, ObjectivePriority, ObjectiveStringPrefix, ObjectiveStringSuffix, ObjectiveTypeIcon, Objective_Info_Attacker, Objective_Info_Defender, PhysicalObjectiveActors, PhysicalObjectiveActorsTag, SavedObjectiveProgress, Score, Scorers, StartTeam, UseDescription, VehiclePath, VehiclePathName

Structures Summary
Inherited Structures from UnrealGame.GameObjective
ScorerRecord

Functions Summary
function FindKey ()
functionbool IsRelevant (Pawn Instigator, bool bAliveCheck)
functionbool TellBotHowToDisable (Bot B)
Inherited Functions from UnrealGame.ProximityObjective
FindInstigator, IsRelevant, SetActive, TellBotHowToDisable, Touch
Inherited Functions from UnrealGame.GameObjective
AddScorer, AwardAssaultScore, BetterObjectiveThan, BotNearObjective, CanDoubleJump, CheckPlayCriticalAlarm, CompleteObjective, DisableObjective, GetDifficulty, GetHumanReadableName, GetNumDefenders, GetObjectiveProgress, HighlightPhysicalObjective, IsActive, IsCritical, NearObjective, OwnsDefenseScript, PlayAlarm, PlayDestructionMessage, PostBeginPlay, PostNetReceive, PreBeginPlay, PrecacheAnnouncer, Reset, SetActive, SetCriticalStatus, SetObjectiveOverlay, SetTeam, ShareScore, TellBotHowToDisable, Timer, Trigger, UpdateLocationName, UpdatePrecacheMaterials


Variables Detail

MyKey Source code

var KeyPickup MyKey;

LockedObjective

KeyTag Source code

var(LockedObjective) name KeyTag;


Functions Detail

FindKey Source code

function FindKey ( )

IsRelevant Source code

function bool IsRelevant ( Pawn Instigator, bool bAliveCheck )

TellBotHowToDisable Source code

function bool TellBotHowToDisable ( Bot B )


Defaultproperties

defaultproperties
{
     KeyTag="KeyPickup"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Wed 7/2/2007 19:16:05.078 - Created with UnCodeX