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UnrealGame.DestroyableObjective_SM

Extends
DestroyableObjective

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.JumpDest
         |   
         +-- UnrealGame.JumpSpot
            |   
            +-- UnrealGame.GameObjective
               |   
               +-- UnrealGame.DestroyableObjective
                  |   
                  +-- UnrealGame.DestroyableObjective_SM

Variables Summary
array<AntiPortalActor>AntiPortals
StaticMeshOldStaticMesh
StaticMeshOriginalMesh
DestroyableObjective_SM
nameAntiPortalTag
StaticMeshDestroyedStaticMesh
Inherited Variables from UnrealGame.DestroyableObjective
AccumulatedDamage, AIShootOffset, bCanDefenderDamage, bIsUnderAttack, bMonitorUnderAttack, bReplicateHealth, ConstraintInstigator, ConstraintPawnClass, DamageCapacity, DamageEventThreshold, Health, LastDamageTime, LastWarnTime, LinkHealMult, ShootTarget, TakeDamageEvent, UnderAttackTimer, VehicleDamageScaling
Inherited Variables from UnrealGame.GameObjective
AlternatePaths, Announcer_DefendObjective, Announcer_DisabledObjective, Announcer_ObjectiveInfo, AreaVolumeTag, bAccruePoints, bActive, bAnnounceNextObjective, BaseExitTime, BaseRadius, bBotOnlyObjective, bClearInstigator, bDisabled, bFirstObjective, bHasShootSpots, bHighlightPhysicalObjective, bIgnoredObjective, bInitiallyActive, bIsBeingAttacked, bIsCritical, bMustBoardVehicleFirst, bOldCritical, bOldDisabled, bOldHighlightPhysicalObjective, bOptionalObjective, BotDamageScaling, bOverrideVisibilityCheck, bOverrideZoneCheck, bPlayCriticalAssaultAlarm, bReplicateObjective, bSoundsPrecached, bTeamControlled, bTriggerOnceOnly, bUsePriorityOnHUD, CriticalObjectiveVolumeTag, DefenderTeamIndex, DefensePriority, DefenseScripts, DefenseScriptTags, DefenseSquad, DelayedDamageInstigatorController, DestructionMessage, DisabledBy, DrawDistThresHold, DrawTime, EndCamera, EndCameraTag, HighlightOverlay[2], LastDrawTime, LocationPostfix, LocationPrefix, MyBaseVolume, NextObjective, ObjectiveDescription, ObjectiveDisabledTime, ObjectiveName, ObjectivePriority, ObjectiveStringPrefix, ObjectiveStringSuffix, ObjectiveTypeIcon, Objective_Info_Attacker, Objective_Info_Defender, PhysicalObjectiveActors, PhysicalObjectiveActorsTag, SavedObjectiveProgress, Score, Scorers, StartTeam, UseDescription, VehiclePath, VehiclePathName

Enumerations Summary
Inherited Enumerations from UnrealGame.DestroyableObjective
EConstraintInstigator

Structures Summary
Inherited Structures from UnrealGame.GameObjective
ScorerRecord

Functions Summary
function AdjustAntiPortals ()
function DisableObjective (Pawn Instigator)
function PostBeginPlay ()
function PostNetReceive ()
function Reset ()
function UpdatePrecacheStaticMeshes ()
Inherited Functions from UnrealGame.DestroyableObjective
AwardAssaultScore, Destroyed, DisableObjective, GetObjectiveProgress, GetShootTarget, HealDamage, IsCritical, KillEnemyFirst, LegitimateTargetOf, NearObjective, PostBeginPlay, Reset, SetDelayedDamageInstigatorController, SpecialCost, TakeDamage, TeamLink, TellBotHowToDisable, TellBotHowToHeal, TimerPop
Inherited Functions from UnrealGame.GameObjective
AddScorer, AwardAssaultScore, BetterObjectiveThan, BotNearObjective, CanDoubleJump, CheckPlayCriticalAlarm, CompleteObjective, DisableObjective, GetDifficulty, GetHumanReadableName, GetNumDefenders, GetObjectiveProgress, HighlightPhysicalObjective, IsActive, IsCritical, NearObjective, OwnsDefenseScript, PlayAlarm, PlayDestructionMessage, PostBeginPlay, PostNetReceive, PreBeginPlay, PrecacheAnnouncer, Reset, SetActive, SetCriticalStatus, SetObjectiveOverlay, SetTeam, ShareScore, TellBotHowToDisable, Timer, Trigger, UpdateLocationName, UpdatePrecacheMaterials


Variables Detail

AntiPortals Source code

var array<AntiPortalActor> AntiPortals;

OldStaticMesh Source code

var StaticMesh OldStaticMesh;

OriginalMesh Source code

var StaticMesh OriginalMesh;

DestroyableObjective_SM

AntiPortalTag Source code

var(DestroyableObjective_SM) name AntiPortalTag;

DestroyedStaticMesh Source code

var(DestroyableObjective_SM) StaticMesh DestroyedStaticMesh;


Functions Detail

AdjustAntiPortals Source code

simulated function AdjustAntiPortals ( )

DisableObjective Source code

function DisableObjective ( Pawn Instigator )

PostBeginPlay Source code

simulated function PostBeginPlay ( )

PostNetReceive Source code

simulated function PostNetReceive ( )

Reset Source code

function Reset ( )

UpdatePrecacheStaticMeshes Source code

simulated function UpdatePrecacheStaticMeshes ( )


Defaultproperties

defaultproperties
{
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'Editor.TexPropCube'
     bHidden=False
     bStaticLighting=True
     bBlockActors=True
     bBlockKarma=True
     bBlocksTeleport=True
     bEdShouldSnap=True
}

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Creation time: Wed 7/2/2007 19:15:55.468 - Created with UnCodeX