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OnslaughtBP.ONSShockTankFactory

Extends
ONSVehicleFactory

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.SVehicleFactory
      |   
      +-- Onslaught.ONSVehicleFactory
         |   
         +-- OnslaughtBP.ONSShockTankFactory

Variables Summary
Inherited Variables from Onslaught.ONSVehicleFactory
bActive, BlueBuildEffectClass, bNeverActivate, bPreSpawn, bReverseBlueTeamDirection, BuildEffect, LastSpawned, PreSpawnEffectTime, RedBuildEffectClass, RespawnTime, TeamNum
Inherited Variables from Engine.SVehicleFactory
MaxVehicleCount, MyMarker, VehicleClass, VehicleCount

Functions Summary
Inherited Functions from Onslaught.ONSVehicleFactory
Activate, Deactivate, PostBeginPlay, PostNetBeginPlay, SpawnBuildEffect, SpawnVehicle, Timer, Trigger, UpdatePrecacheMaterials, ValidateSpawnLocation, VehicleDestroyed
Inherited Functions from Engine.SVehicleFactory
PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed


Defaultproperties

defaultproperties
{
     RedBuildEffectClass=Class'Onslaught.ONSTankBuildEffectRed'
     BlueBuildEffectClass=Class'Onslaught.ONSTankBuildEffectBlue'
     VehicleClass=Class'OnslaughtBP.ONSShockTank'
     Mesh=SkeletalMesh'ONSBPAnimations.ShockTankMesh'
}

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Creation time: Wed 7/2/2007 19:16:11.171 - Created with UnCodeX