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OnslaughtBP.ONSArtilleryCannonMuzzleFlash

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- OnslaughtBP.ONSArtilleryCannonMuzzleFlash

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function PostBeginPlay ()
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Functions Detail

PostBeginPlay Source code

function PostBeginPlay ( )


Defaultproperties

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         UseColorScale=True
         FadeOut=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=0.375000,Color=(B=223,G=223,R=223,A=255))
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         ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=58))
         ColorScale(4)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(5)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(6)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         ColorScale(7)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         Opacity=0.720000
         FadeOutStartTime=0.214200
         MaxParticles=6
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
         SizeScale(1)=(RelativeTime=0.170000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=0.310000,RelativeSize=4.000000)
         SizeScale(3)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=73.000000,Max=73.000000),Y=(Min=73.000000,Max=73.000000),Z=(Min=73.000000,Max=73.000000))
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         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'ONSBPTextures.fX.ExploTrans'
         TextureUSubdivisions=2
         TextureVSubdivisions=2
         LifetimeRange=(Min=0.376000,Max=0.476000)
         InitialDelayRange=(Min=0.200000,Max=0.200000)
         StartVelocityRange=(X=(Min=2267.261963,Max=2267.261963))
     End Object
     Emitters(0)=SpriteEmitter'OnslaughtBP.ONSArtilleryCannonMuzzleFlash.SpriteEmitter0'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter4
         UseColorScale=True
         FadeOut=True
         RespawnDeadParticles=False
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=100,G=176,R=217,A=255))
         ColorScale(1)=(RelativeTime=0.500000,Color=(B=47,G=168,R=208,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=74,G=232,R=236,A=255))
         Opacity=0.800000
         FadeOutStartTime=0.107470
         MaxParticles=1
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeSize=5.000000)
         SizeScale(1)=(RelativeTime=0.170000,RelativeSize=20.000000)
         SizeScale(2)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=50.000000,Max=50.000000),Z=(Min=50.000000,Max=50.000000))
         InitialParticlesPerSecond=200.000000
         Texture=Texture'ONSBPTextures.fX.Flair1'
         LifetimeRange=(Min=0.772000,Max=0.772000)
         InitialDelayRange=(Min=0.200000,Max=0.200000)
         StartVelocityRange=(X=(Min=700.000000,Max=700.000000))
     End Object
     Emitters(1)=SpriteEmitter'OnslaughtBP.ONSArtilleryCannonMuzzleFlash.SpriteEmitter4'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter7
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=255,G=255,R=255))
         ColorScale(1)=(RelativeTime=0.121429,Color=(B=255,G=255,R=255,A=255))
         ColorScale(2)=(RelativeTime=0.521429,Color=(B=255,G=255,R=255,A=255))
         ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         ColorScale(4)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(5)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         FadeOutStartTime=0.700000
         MaxParticles=8
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
         SizeScale(0)=(RelativeSize=0.300000)
         SizeScale(1)=(RelativeTime=0.140000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=3.680000)
         StartSizeRange=(X=(Min=26.806000,Max=73.730003),Y=(Min=26.806000,Max=73.730003),Z=(Min=26.806000,Max=73.730003))
         InitialParticlesPerSecond=70.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'ONSBPTextures.Smoke'
         LifetimeRange=(Min=0.500000,Max=0.500000)
         InitialDelayRange=(Min=0.066000,Max=0.098000)
         StartVelocityRange=(X=(Min=490.000000,Max=490.000000))
         WarmupTicksPerSecond=0.700000
         RelativeWarmupTime=0.700000
     End Object
     Emitters(2)=SpriteEmitter'OnslaughtBP.ONSArtilleryCannonMuzzleFlash.SpriteEmitter7'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter19
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Y=-600.000000)
         ColorScale(0)=(Color=(B=255,G=255,R=255))
         ColorScale(1)=(RelativeTime=0.121429,Color=(B=255,G=255,R=255,A=255))
         ColorScale(2)=(RelativeTime=0.521429,Color=(B=255,G=255,R=255,A=255))
         ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         ColorScale(4)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(5)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         FadeOutStartTime=0.700000
         MaxParticles=5
         StartLocationRange=(Y=(Min=-107.500000,Max=-107.500000))
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Min=0.500000,Max=0.500000))
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
         SizeScale(0)=(RelativeSize=0.700000)
         SizeScale(1)=(RelativeTime=0.070000,RelativeSize=3.000000)
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         StartSizeRange=(X=(Min=25.805000,Max=25.805000),Y=(Min=25.805000,Max=25.805000),Z=(Min=25.805000,Max=25.805000))
         InitialParticlesPerSecond=100.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'ONSBPTextures.Smoke'
         LifetimeRange=(Min=0.620000,Max=0.620000)
         InitialDelayRange=(Min=0.218000,Max=0.218000)
         StartVelocityRange=(Y=(Min=-854.320007,Max=-854.320007),Z=(Min=-60.000000,Max=60.000000))
     End Object
     Emitters(3)=SpriteEmitter'OnslaughtBP.ONSArtilleryCannonMuzzleFlash.SpriteEmitter19'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter8
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         Acceleration=(Y=-300.000000)
         ColorScale(0)=(Color=(B=255,G=255,R=255))
         ColorScale(1)=(RelativeTime=0.121429,Color=(B=255,G=255,R=255,A=255))
         ColorScale(2)=(RelativeTime=0.764286,Color=(B=255,G=255,R=255,A=255))
         ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(4)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         FadeOutStartTime=0.700000
         DetailMode=DM_High
         AddLocationFromOtherEmitter=3
         SpinsPerSecondRange=(X=(Min=-0.020000,Max=0.020000))
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=0.070000,RelativeSize=3.520000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=5.440000)
         StartSizeRange=(X=(Min=7.000000,Max=70.000000),Y=(Min=7.000000,Max=70.000000),Z=(Min=7.000000,Max=70.000000))
         InitialParticlesPerSecond=24.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'ONSBPTextures.fX.ExploTrans'
         TextureUSubdivisions=2
         TextureVSubdivisions=2
         LifetimeRange=(Min=0.457000,Max=0.557000)
         InitialDelayRange=(Min=0.160000,Max=0.160000)
         StartVelocityRange=(X=(Min=-272.000000,Max=272.000000),Z=(Min=-272.000000,Max=272.000000))
         WarmupTicksPerSecond=0.700000
         RelativeWarmupTime=0.700000
     End Object
     Emitters(4)=SpriteEmitter'OnslaughtBP.ONSArtilleryCannonMuzzleFlash.SpriteEmitter8'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter10
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Y=-600.000000)
         ColorScale(0)=(Color=(B=255,G=255,R=255))
         ColorScale(1)=(RelativeTime=0.121429,Color=(B=255,G=255,R=255,A=174))
         ColorScale(2)=(RelativeTime=0.521429,Color=(B=255,G=255,R=255,A=255))
         ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         ColorScale(4)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(5)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         FadeOutStartTime=0.700000
         MaxParticles=9
         DetailMode=DM_High
         AddLocationFromOtherEmitter=3
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
         SizeScale(0)=(RelativeSize=0.003000)
         SizeScale(1)=(RelativeSize=1.290000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=6.000000)
         StartSizeRange=(X=(Min=50.049999,Max=73.730003),Y=(Min=50.049999,Max=73.730003),Z=(Min=50.049999,Max=73.730003))
         InitialParticlesPerSecond=20.000000
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         Texture=Texture'ONSBPTextures.Smoke'
         LifetimeRange=(Min=0.510000,Max=0.510000)
         InitialDelayRange=(Min=0.102000,Max=0.102000)
         WarmupTicksPerSecond=0.700000
         RelativeWarmupTime=0.700000
     End Object
     Emitters(5)=SpriteEmitter'OnslaughtBP.ONSArtilleryCannonMuzzleFlash.SpriteEmitter10'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter16
         UseColorScale=True
         FadeOut=True
         RespawnDeadParticles=False
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=89,G=124,R=227,A=255))
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         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeSize=50.000000)
         SizeScale(1)=(RelativeTime=0.170000,RelativeSize=20.000000)
         SizeScale(2)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=3.000000,Max=3.000000),Y=(Min=3.000000,Max=3.000000),Z=(Min=3.000000,Max=3.000000))
         InitialParticlesPerSecond=150.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'ONSBPTextures.fX.Flair1Alpha'
         LifetimeRange=(Min=0.217000,Max=0.217000)
         InitialDelayRange=(Min=0.200000,Max=0.200000)
         StartVelocityRange=(X=(Min=2820.000000,Max=2820.000000))
     End Object
     Emitters(6)=SpriteEmitter'OnslaughtBP.ONSArtilleryCannonMuzzleFlash.SpriteEmitter16'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter3
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Y=600.000000)
         ColorScale(0)=(Color=(B=255,G=255,R=255))
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         FadeOutStartTime=0.700000
         MaxParticles=5
         StartLocationRange=(Y=(Min=107.500000,Max=107.500000))
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Min=0.500000,Max=0.500000))
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
         SizeScale(0)=(RelativeSize=0.700000)
         SizeScale(1)=(RelativeTime=0.070000,RelativeSize=3.000000)
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         StartSizeRange=(X=(Min=25.805000,Max=25.805000),Y=(Min=25.805000,Max=25.805000),Z=(Min=25.805000,Max=25.805000))
         InitialParticlesPerSecond=100.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'ONSBPTextures.Smoke'
         LifetimeRange=(Min=0.620000,Max=0.620000)
         InitialDelayRange=(Min=0.218000,Max=0.218000)
         StartVelocityRange=(Y=(Min=854.320007,Max=854.320007),Z=(Min=-60.000000,Max=60.000000))
     End Object
     Emitters(7)=SpriteEmitter'OnslaughtBP.ONSArtilleryCannonMuzzleFlash.SpriteEmitter3'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter6
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         Acceleration=(Y=300.000000)
         ColorScale(0)=(Color=(B=255,G=255,R=255))
         ColorScale(1)=(RelativeTime=0.121429,Color=(B=255,G=255,R=255,A=255))
         ColorScale(2)=(RelativeTime=0.764286,Color=(B=255,G=255,R=255,A=255))
         ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(4)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         FadeOutStartTime=0.700000
         DetailMode=DM_High
         AddLocationFromOtherEmitter=7
         SpinsPerSecondRange=(X=(Min=-0.020000,Max=0.020000))
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=0.070000,RelativeSize=3.520000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=5.440000)
         StartSizeRange=(X=(Min=7.000000,Max=70.000000),Y=(Min=7.000000,Max=70.000000),Z=(Min=7.000000,Max=70.000000))
         InitialParticlesPerSecond=24.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'ONSBPTextures.fX.ExploTrans'
         TextureUSubdivisions=2
         TextureVSubdivisions=2
         LifetimeRange=(Min=0.457000,Max=0.557000)
         InitialDelayRange=(Min=0.160000,Max=0.160000)
         StartVelocityRange=(X=(Min=-272.000000,Max=272.000000),Z=(Min=-272.000000,Max=272.000000))
         WarmupTicksPerSecond=0.700000
         RelativeWarmupTime=0.700000
     End Object
     Emitters(8)=SpriteEmitter'OnslaughtBP.ONSArtilleryCannonMuzzleFlash.SpriteEmitter6'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter9
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Y=-600.000000)
         ColorScale(0)=(Color=(B=255,G=255,R=255))
         ColorScale(1)=(RelativeTime=0.121429,Color=(B=255,G=255,R=255,A=174))
         ColorScale(2)=(RelativeTime=0.521429,Color=(B=255,G=255,R=255,A=255))
         ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         ColorScale(4)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(5)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         FadeOutStartTime=0.700000
         MaxParticles=9
         DetailMode=DM_High
         AddLocationFromOtherEmitter=7
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
         SizeScale(0)=(RelativeSize=0.003000)
         SizeScale(1)=(RelativeSize=1.290000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=6.000000)
         StartSizeRange=(X=(Min=50.049999,Max=73.730003),Y=(Min=50.049999,Max=73.730003),Z=(Min=50.049999,Max=73.730003))
         InitialParticlesPerSecond=20.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'ONSBPTextures.Smoke'
         LifetimeRange=(Min=0.500000,Max=0.500000)
         InitialDelayRange=(Min=0.102000,Max=0.102000)
         WarmupTicksPerSecond=0.700000
         RelativeWarmupTime=0.700000
     End Object
     Emitters(9)=SpriteEmitter'OnslaughtBP.ONSArtilleryCannonMuzzleFlash.SpriteEmitter9'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter14
         FadeOut=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=100.000000)
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         Opacity=0.940000
         FadeOutStartTime=0.560550
         StartLocationRange=(X=(Min=-80.000000,Max=80.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-120.000000,Max=100.000000))
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000))
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
         SizeScale(2)=(RelativeTime=0.070000,RelativeSize=1.000000)
         SizeScale(3)=(RelativeTime=1.000000,RelativeSize=2.190000)
         StartSizeRange=(X=(Min=300.000000,Max=320.000000),Y=(Min=300.000000,Max=320.000000),Z=(Min=300.000000,Max=320.000000))
         InitialParticlesPerSecond=1000.000000
         DrawStyle=PTDS_Darken
         Texture=Texture'ONSBPTextures.fX.seexpt'
         LifetimeRange=(Min=1.000000,Max=1.515000)
         InitialDelayRange=(Min=0.302000,Max=0.430000)
         StartVelocityRange=(X=(Min=140.399994,Max=270.000000),Y=(Min=-380.559998,Max=380.559998),Z=(Min=150.000000,Max=221.199997))
     End Object
     Emitters(10)=SpriteEmitter'OnslaughtBP.ONSArtilleryCannonMuzzleFlash.SpriteEmitter14'

     AutoDestroy=True
     bNoDelete=False
}

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Creation time: Wed 7/2/2007 19:16:07.875 - Created with UnCodeX