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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- OnslaughtBP.DECO_Smashable | +-- OnslaughtBP.DECO_Barricade
Variables Summary |
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Inherited Variables from OnslaughtBP.DECO_Smashable |
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bImperviusToPlayer, bNeedsSingleShot, RespawnTime |
Inherited Variables from Engine.Decoration |
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bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
Functions Summary |
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Inherited Functions from OnslaughtBP.DECO_Smashable |
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BeginState, BreakApart, Bump, EncroachedBy, EncroachingOn, EndState, PostBeginPlay, PostNetReceive, Reset, TakeDamage, Timer |
Inherited Functions from Engine.Decoration |
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BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
Defaultproperties |
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defaultproperties { bImperviusToPlayer=False EffectWhenDestroyed=Class'OnslaughtBP.fxBarricadeBreak' Health=50 DrawType=DT_StaticMesh StaticMesh=StaticMesh'ONS-BPJW1.Meshes.BarricadeMesh' PrePivot=(Z=40.000000) AmbientGlow=48 CollisionRadius=48.000000 CollisionHeight=40.000000 } |
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