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//----------------------------------------------------------- // //----------------------------------------------------------- class DECO_Barricade extends DECO_Smashable; #exec OBJ LOAD FILE=..\StaticMeshes\ONS-BPJW1.usx //============================================================================= // defaultproperties //============================================================================= defaultproperties { bImperviusToPlayer=False EffectWhenDestroyed=Class'OnslaughtBP.fxBarricadeBreak' Health=50 DrawType=DT_StaticMesh StaticMesh=StaticMesh'ONS-BPJW1.Meshes.BarricadeMesh' PrePivot=(Z=40.000000) AmbientGlow=48 CollisionRadius=48.000000 CollisionHeight=40.000000 } |
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