- Extends
- ShockProjectile
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- XWeapons.ShockProjectile
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+-- Onslaught.ONSSkyMine
Inherited Variables from Engine.Projectile |
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider |
Inherited Functions from XWeapons.ShockProjectile |
Destroyed, DestroyTrails, Explode, Monitor, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ProcessTouch, SuperExplosion, TakeDamage, Tick, Timer |
Inherited Functions from Engine.Projectile |
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
var bool bDoChainReaction;
var float ChainReactionDelay;
var float MaxChainReactionDist;
var class<
Emitter> ProjectileEffectClass;
simulated function Destroyed ( )
simulated function DestroyTrails ( )
simulated function PostBeginPlay ( )
simulated function PostNetBeginPlay ( )
function SuperExplosion ( )
function Tick ( float DeltaTime )
function Timer ( )
defaultproperties
{
bDoChainReaction=True
MaxChainReactionDist=2500.000000
ChainReactionDelay=0.250000
BeamEffectClass=Class'XWeapons.ShockBeamEffect'
ProjectileEffectClass=Class'XEffects.ShockBall'
ComboRadius=525.000000
ComboDamageType=Class'Onslaught.DamTypePRVLaser'
Speed=950.000000
MaxSpeed=950.000000
Damage=25.000000
MomentumTransfer=25000.000000
MyDamageType=Class'Onslaught.DamTypeSkyMine'
DrawType=DT_None
DrawScale=1.050000
Style=STY_Additive
CollisionRadius=20.000000
CollisionHeight=20.000000
}
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Creation time: Wed 7/2/2007 19:16:11.375 - Created with
UnCodeX