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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- Onslaught.ONSRVWebProjectile | +-- Onslaught.ONSRVWebProjectileLeader
Variables Summary | |
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float | FireTime |
array<ONSRVWebProjectile> | Projectiles |
byte | ProjTeam |
ONSRVWebProjectileLeader | |
bool | bEnableSuckTargetForce |
bool | bNoSuckFromBelow |
bool | bOnlySuckToDriven |
bool | bSuckFriendlyActor |
bool | bSymmetricSuckTarget |
InterpCurve | ProjGravityScale |
float | ProjStuckNeighbourVelDamping |
float | ProjVelDamping |
float | SpringDamping |
float | SpringExplodeLength |
float | SpringLength |
float | SpringMaxForce |
float | SpringStiffness |
float | StuckSpringStiffness |
float | SuckReduceVelFactor |
array<class<Vehicle>> | SuckTargetClasses |
float | SuckTargetForce |
vector | SuckTargetOffset |
float | SuckTargetRange |
Functions Summary | ||
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DetonateWeb () | ||
NotifyStuck () | ||
PostBeginPlay () |
Inherited Functions from Onslaught.ONSRVWebProjectile |
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BeginState, BlowUp, Destroyed, Explode, HitWall, PostBeginPlay, PostNetReceive, ProcessTouch, Timer |
Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { SpringLength=50.000000 SpringStiffness=5.000000 StuckSpringStiffness=50.000000 SpringDamping=6.000000 SpringMaxForce=4500.000000 SpringExplodeLength=1250.000000 ProjStuckNeighbourVelDamping=2.000000 ProjGravityScale=(Points=(,(InVal=4.000000),(InVal=5.000000,OutVal=0.500000),(InVal=1000000.000000,OutVal=0.500000))) bEnableSuckTargetForce=True bSymmetricSuckTarget=True bOnlySuckToDriven=True SuckTargetClasses(0)=Class'Onslaught.ONSHoverBike' SuckTargetRange=275.000000 SuckTargetForce=6500.000000 SuckTargetOffset=(X=25.000000,Y=80.000000,Z=-10.000000) SuckReduceVelFactor=0.900000 } |
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