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Onslaught.ONSPowerCoreRed

Extends
ONSPowerCore

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.JumpDest
         |   
         +-- UnrealGame.JumpSpot
            |   
            +-- UnrealGame.GameObjective
               |   
               +-- UnrealGame.DestroyableObjective
                  |   
                  +-- Onslaught.ONSPowerCore
                     |   
                     +-- Onslaught.ONSPowerCoreRed

Variables Summary
ONSPowerCoreEnergyPCEnergyEffect
Inherited Variables from Onslaught.ONSPowerCore
ActiveSound, bFinalCore, BlueActivationEventName, BlueActiveSkins, BlueConstructingSkins, bOldUnderAttack, bPowered, bPoweredByBlue, bPoweredByRed, bSevered, bShowNodeBeams, bStartNeutral, bUnderAttack, CloseActors, ConstructedEvent[2], ConstructedSound, ConstructionTime, ConstructionTimeElapsed, Constructor, CoreStage, DeadStaticMesh, DestroyedEventName, DestroyedEvent[4], DestroyedSound, DestructionMessageIndex, ExplosionEffect, FinalCoreDistance[2], HealedSound, HealingSound, HealingTime, HUDLocation, LastAttackAnnouncementTime, LastAttacker, LastAttackExpirationTime, LastAttackMessageTime, LastAttackTime, LastCoreStage, LastDamagedBy, LastDefenderTeamIndex, LastHealedBy, LinkedNodes, NeutralSound, NextCore, NodeBeamEffect, NodeHealEffect, NodeNum, PowerLinks, RedActivationEventName, RedActiveSkins, RedConstructingSkins, RoamingEnergy, SeveredDamagePerSecond, Shield, ShieldClass, ShieldOffset, StartConstructionSound, TeleportPads, TeleportTrigger
Inherited Variables from UnrealGame.DestroyableObjective
AccumulatedDamage, AIShootOffset, bCanDefenderDamage, bIsUnderAttack, bMonitorUnderAttack, bReplicateHealth, ConstraintInstigator, ConstraintPawnClass, DamageCapacity, DamageEventThreshold, Health, LastDamageTime, LastWarnTime, LinkHealMult, ShootTarget, TakeDamageEvent, UnderAttackTimer, VehicleDamageScaling

Enumerations Summary
Inherited Enumerations from UnrealGame.DestroyableObjective
EConstraintInstigator

Functions Summary
function CheckShield ()
function PowerCoreDestroyed ()
Inherited Functions from Onslaught.ONSPowerCore
AddPowerLink, BeginPlay, BeginState, Bump, CheckShield, CheckTouching, ClosestTo, DisableObjective, EndState, FindCloseActors, FindNodeLinkIndex, GetHumanReadableName, HasHealthBar, HasUsefulVehicles, HealDamage, KillEnemyFirst, LegitimateTargetOf, LinkedTo, LinkedToCoreConstructingFor, NearObjective, NotifyLocalPlayerTeamReceived, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PowerCoreActive, PowerCoreConstructing, PowerCoreDestroyed, PowerCoreDisabled, PowerCoreNeutral, PowerCoreReconstitution, PowerCoreReset, PoweredBy, RateCore, RemovedCoreLink, RemovePowerLink, Reset, ResetLinks, SetInitialState, SetTeam, SetupPowerLinks, Sever, ShouldLinkTo, SpawnNodeTeleportTrigger, StandGuard, TakeDamage, TeleportRating, TellBotHowToDisable, Tick, Timer, TooClose, UnderAttackChange, UnSever, UpdateCloseActors, UpdateHUDLocation, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateTeamBanners, UsedBy
Inherited Functions from UnrealGame.DestroyableObjective
AwardAssaultScore, Destroyed, DisableObjective, GetObjectiveProgress, GetShootTarget, HealDamage, IsCritical, KillEnemyFirst, LegitimateTargetOf, NearObjective, PostBeginPlay, Reset, SetDelayedDamageInstigatorController, SpecialCost, TakeDamage, TeamLink, TellBotHowToDisable, TellBotHowToHeal, TimerPop


Variables Detail

PCEnergyEffect Source code

var ONSPowerCoreEnergy PCEnergyEffect;


Functions Detail

CheckShield Source code

simulated function CheckShield ( )

PowerCoreDestroyed Source code

simulated function PowerCoreDestroyed ( )


Defaultproperties

defaultproperties
{
}

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Creation time: Wed 7/2/2007 19:16:10.515 - Created with UnCodeX