defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseColorScale=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
UseVelocityScale=True
Acceleration=(Z=175.000000)
ColorScale(0)=(Color=(B=192,G=192,R=192))
ColorScale(1)=(RelativeTime=0.100000,Color=(B=160,G=160,R=160,A=255))
ColorScale(2)=(RelativeTime=0.800000,Color=(B=128,G=128,R=128,A=192))
ColorScale(3)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
MaxParticles=50
StartLocationRange=(Z=(Max=20.000000))
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
StartSizeRange=(X=(Min=50.000000,Max=50.000000))
ParticlesPerSecond=25.000000
InitialParticlesPerSecond=25.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'AW-2004Particles.Weapons.DustSmoke'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=2.500000,Max=1.500000)
StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=200.000000,Max=200.000000))
VelocityScale(0)=(RelativeVelocity=(Z=0.500000))
VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=0.200000,Y=0.200000,Z=0.200000))
VelocityScale(2)=(RelativeTime=1.000000,RelativeVelocity=(X=1.000000,Y=1.000000,Z=0.200000))
End Object
Emitters(0)=SpriteEmitter'Onslaught.ONSDamagedEffect.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
UseColorScale=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=50.000000)
ColorScale(1)=(RelativeTime=0.500000,Color=(B=34,G=135,R=210,A=255))
ColorScale(2)=(RelativeTime=0.600000,Color=(B=255,G=255,R=255,A=64))
ColorScale(3)=(RelativeTime=1.000000)
Opacity=0.500000
CoordinateSystem=PTCS_Relative
MaxParticles=4
StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000))
StartLocationShape=PTLS_All
SpinsPerSecondRange=(X=(Max=0.200000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.200000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
StartSizeRange=(X=(Min=10.000000,Max=20.000000))
ParticlesPerSecond=8.000000
InitialParticlesPerSecond=8.000000
Texture=Texture'AW-2004Particles.Fire.NapalmSpot'
LifetimeRange=(Min=0.500000,Max=0.500000)
StartVelocityRange=(Z=(Min=4.000000,Max=4.000000))
End Object
Emitters(1)=SpriteEmitter'Onslaught.ONSDamagedEffect.SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter2
UseColorScale=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(1)=(RelativeTime=0.200000,Color=(B=9,G=175,R=255))
ColorScale(2)=(RelativeTime=0.400000,Color=(B=13,G=122,R=242))
ColorScale(3)=(RelativeTime=1.000000)
StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000))
SpinsPerSecondRange=(X=(Max=0.200000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.750000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=20.000000,Max=30.000000))
ParticlesPerSecond=25.000000
InitialParticlesPerSecond=25.000000
Texture=Texture'AW-2004Particles.Fire.SmokeFragment'
LifetimeRange=(Min=0.150000,Max=0.150000)
StartVelocityRange=(Z=(Min=140.000000,Max=180.000000))
End Object
Emitters(2)=SpriteEmitter'Onslaught.ONSDamagedEffect.SpriteEmitter2'
AutoDestroy=True
bNoDelete=False
bHardAttach=True
}
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