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Onslaught.MutOnslaughtWeapons

Extends
Mutator
Modifiers
config

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator
         |   
         +-- Onslaught.MutOnslaughtWeapons

Variables Summary
stringOnslaughtAmmoPickupClassNames[3]
class<Weapon>OnslaughtWeaponClasses[3]
stringOnslaughtWeaponPickupClassNames[3]
stringONSWeaponDescText[6]
stringONSWeaponDisplayText[6]
class<Ammo>ReplacedAmmoPickupClasses[3]
class<Weapon>ReplacedWeaponClasses[3]
class<WeaponPickup>ReplacedWeaponPickupClasses[3]
MutOnslaughtWeapons
boolbConfigUseOnslaughtWeapon0
boolbConfigUseOnslaughtWeapon1
boolbConfigUseOnslaughtWeapon2
bytebUseOnslaughtWeapon[3]
stringReplacedWeaponClassNames0
stringReplacedWeaponClassNames1
stringReplacedWeaponClassNames2
Inherited Variables from Engine.Mutator
bAddToServerPackages, bUserAdded, ConfigMenuClassName, DefaultWeapon, DefaultWeaponName, Description, FriendlyName, GroupName, IconMaterialName, NextMutator
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Functions Summary
functionbool CheckReplacement (Actor Other, out byte bSuperRelevant)
function FillPlayInfo (PlayInfo PlayInfo)
eventstring GetDescriptionText (string PropName)
functionstring GetInventoryClassOverride (string InventoryClassName)
function PostBeginPlay ()
Inherited Functions from Engine.Mutator
AddMutator, AlwaysKeep, CanEnterVehicle, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, GetServerDetails, GetServerPlayers, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorFillPlayInfo, MutatorIsAllowed, MyDefaultWeapon, NewRecommendCombo, NotifyLogout, OverrideDownload, ParseChatPercVar, PlayerChangedClass, PreBeginPlay, RecommendCombo, ReplaceWith, ServerTraveling
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Variables Detail

OnslaughtAmmoPickupClassNames[3] Source code

var string OnslaughtAmmoPickupClassNames[3];

OnslaughtWeaponClasses[3] Source code

var class<Weapon> OnslaughtWeaponClasses[3];

OnslaughtWeaponPickupClassNames[3] Source code

var string OnslaughtWeaponPickupClassNames[3];

ONSWeaponDescText[6] Source code

var localized string ONSWeaponDescText[6];

ONSWeaponDisplayText[6] Source code

var localized string ONSWeaponDisplayText[6];

ReplacedAmmoPickupClasses[3] Source code

var class<Ammo> ReplacedAmmoPickupClasses[3];

ReplacedWeaponClasses[3] Source code

var class<Weapon> ReplacedWeaponClasses[3];

ReplacedWeaponPickupClasses[3] Source code

var class<WeaponPickup> ReplacedWeaponPickupClasses[3];

MutOnslaughtWeapons

bConfigUseOnslaughtWeapon0 Source code

var(MutOnslaughtWeapons) config bool bConfigUseOnslaughtWeapon0;

bConfigUseOnslaughtWeapon1 Source code

var(MutOnslaughtWeapons) config bool bConfigUseOnslaughtWeapon1;

bConfigUseOnslaughtWeapon2 Source code

var(MutOnslaughtWeapons) config bool bConfigUseOnslaughtWeapon2;

bUseOnslaughtWeapon[3] Source code

var(MutOnslaughtWeapons) byte bUseOnslaughtWeapon[3];

ReplacedWeaponClassNames0 Source code

var(MutOnslaughtWeapons) config string ReplacedWeaponClassNames0;

ReplacedWeaponClassNames1 Source code

var(MutOnslaughtWeapons) config string ReplacedWeaponClassNames1;

ReplacedWeaponClassNames2 Source code

var(MutOnslaughtWeapons) config string ReplacedWeaponClassNames2;


Functions Detail

CheckReplacement Source code

function bool CheckReplacement ( Actor Other, out byte bSuperRelevant )

FillPlayInfo Source code

static function FillPlayInfo ( PlayInfo PlayInfo )

GetDescriptionText Source code

static event string GetDescriptionText ( string PropName )

GetInventoryClassOverride Source code

function string GetInventoryClassOverride ( string InventoryClassName )

PostBeginPlay Source code

function PostBeginPlay ( )


Defaultproperties

defaultproperties
{
     ReplacedWeaponClassNames0="XWeapons.RocketLauncher"
     ReplacedWeaponClassNames1="XWeapons.BioRifle"
     ReplacedWeaponClassNames2="XWeapons.FlakCannon"
     bConfigUseOnslaughtWeapon1=True
     bConfigUseOnslaughtWeapon2=True
     OnslaughtWeaponClasses(0)=Class'Onslaught.ONSAVRiL'
     OnslaughtWeaponClasses(1)=Class'Onslaught.ONSMineLayer'
     OnslaughtWeaponClasses(2)=Class'Onslaught.ONSGrenadeLauncher'
     OnslaughtAmmoPickupClassNames(0)="Onslaught.ONSAVRiLAmmoPickup"
     OnslaughtAmmoPickupClassNames(1)="Onslaught.ONSMineAmmoPickup"
     OnslaughtAmmoPickupClassNames(2)="Onslaught.ONSGrenadeAmmoPickup"
     ONSWeaponDisplayText(0)="Include AVRiL"
     ONSWeaponDisplayText(1)="Replace this with AVRiL"
     ONSWeaponDisplayText(2)="Include Mine Layer"
     ONSWeaponDisplayText(3)="Replace this with Mine Layer"
     ONSWeaponDisplayText(4)="Include Grenade Launcher"
     ONSWeaponDisplayText(5)="Replace this with Grenade Launcher"
     ONSWeaponDescText(0)="Choose if the AVRiL will be added to the game"
     ONSWeaponDescText(1)="Replace this weapon with the AVRiL"
     ONSWeaponDescText(2)="Choose if the Mine Layer will be added to the game"
     ONSWeaponDescText(3)="Replace this weapon with the Mine Layer"
     ONSWeaponDescText(4)="Choose if the Grenade Launcher will be added to the game"
     ONSWeaponDescText(5)="Replace this weapon with the Grenade Launcher"
     GroupName="Arena"
     FriendlyName="Onslaught Weapons"
     Description="Add the Onslaught weapons to other gametypes."
}

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Creation time: Wed 7/2/2007 19:16:06.828 - Created with UnCodeX