Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.Mutator | +-- Onslaught.MutLightweightVehicles
Variables Summary | |
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string | DescText |
string | DisplayText |
float | VehicleMomentumMult |
Inherited Variables from Engine.Mutator |
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bAddToServerPackages, bUserAdded, ConfigMenuClassName, DefaultWeapon, DefaultWeaponName, Description, FriendlyName, GroupName, IconMaterialName, NextMutator |
Inherited Variables from Engine.Info |
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BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup |
Functions Summary | ||
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bool | CheckReplacement (Actor Other, out byte bSuperRelevant) | |
FillPlayInfo (PlayInfo PlayInfo) | ||
string | GetDescriptionText (string PropName) |
Inherited Functions from Engine.Info |
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AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { VehicleMomentumMult=3.000000 DisplayText="Momentum Multiplier" DescText="Vehicles get this many times as much momentum from damage" FriendlyName="Lightweight Vehicles" Description="Vehicles fly farther when you hit them." } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |