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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.VehicleDamageType | +-- Onslaught.DamTypeTankShell
Variables Summary |
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Inherited Variables from UnrealGame.VehicleDamageType |
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VehicleClass |
Functions Summary | ||
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GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth) | ||
ScoreKill (Controller Killer, Controller Killed) |
Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Functions Detail |
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Defaultproperties |
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defaultproperties { VehicleClass=Class'Onslaught.ONSHoverTank' DeathString="%k's tank shell blew %o into flaming bits." FemaleSuicide="%o fired her rocket prematurely." MaleSuicide="%o fired his rocket prematurely." bDetonatesGoop=True bDelayedDamage=True bThrowRagdoll=True bFlaming=True GibPerterbation=0.150000 KDamageImpulse=20000.000000 VehicleMomentumScaling=1.300000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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