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Onslaught.DamTypeTankShell


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class DamTypeTankShell extends VehicleDamageType
    abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth )
{
    HitEffects[0] = class'HitSmoke';

    if( VictimHealth <= 0 )
        HitEffects[1] = class'HitFlameBig';
    else if ( FRand() < 0.8 )
        HitEffects[1] = class'HitFlame';
}

static function ScoreKill(Controller Killer, Controller Killed)
{
    if (Killed != None && Killer != Killed && Vehicle(Killed.Pawn) != None && Vehicle(Killed.Pawn).bCanFly)
    {
        //Maybe add to game stats?
        if (PlayerController(Killer) != None)
            PlayerController(Killer).ReceiveLocalizedMessage(class'ONSVehicleKillMessage', 5);
    }
}

defaultproperties
{
     VehicleClass=Class'Onslaught.ONSHoverTank'
     DeathString="%k's tank shell blew %o into flaming bits."
     FemaleSuicide="%o fired her rocket prematurely."
     MaleSuicide="%o fired his rocket prematurely."
     bDetonatesGoop=True
     bDelayedDamage=True
     bThrowRagdoll=True
     bFlaming=True
     GibPerterbation=0.150000
     KDamageImpulse=20000.000000
     VehicleMomentumScaling=1.300000
}

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Class file time: Wed 7/2/2007 19:12:24.000 - Creation time: Wed 7/2/2007 19:16:36.890 - Created with UnCodeX