GUI2K4.UT2K4SP_Main
- Extends
- UT2K4MainPage
Core.Object
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+-- XInterface.GUI
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+-- XInterface.GUIComponent
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+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPage
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+-- XInterface.UT2K4GUIPage
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+-- GUI2K4.UT2K4MainPage
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+-- GUI2K4.UT2K4SP_Main
Inherited Variables from GUI2K4.UT2K4MainPage |
c_Tabs, HighScoreFile, i_Background, i_bkChar, i_bkScan, PanelCaption, PanelClass, PanelHint, TotalUnlockedCharacters, t_Footer, t_Header |
const SPDEBUGMODE = false;
var config bool bEnableTC;
var string DetailsPage;
var localized array<string> DonationMsg;
var string EndGameMap;
var string HighScorePage;
var string InjuryPage;
var localized String LadderCompleteMsg;
var localized string LoadedPageCaption;
var string MessagePage;
var localized string msgFullTeamRequired;
var localized string PageCaption;
var string PictureMessagePage;
var string ProfilePrefix;
function GUITabPanel addTab (
int index,
optional bool bActive )
function int DoHighScore ( )
function HandleGameProfile ( )
event HandleParameters ( string Param1, string Param2 )
function bool HandleRequirements ( string reqstring )
function HandleSpecialEvent ( string SpecialEvent )
function bool InternalOnCanClose ( optional Bool bCancelled )
function ProfileUnlockChar ( string Char )
function reportDonation ( )
function thisOnReOpen ( )
function UpdateFreeAgentTeams ( )
function UpdateTabs ( optional bool bPurge, optional bool bSetActive )
defaultproperties
{
Begin Object Class=GUIButton Name=SPbtnBack
Caption="BACK"
StyleName="FooterButton"
Hint="Return to Previous Menu"
WinTop=0.959479
WinWidth=0.120000
WinHeight=0.040703
RenderWeight=1.000000
TabOrder=2
bBoundToParent=True
OnClick=UT2K4SP_Main.btnBackOnClick
OnKeyEvent=SPbtnBack.InternalOnKeyEvent
End Object
btnBack=GUIButton'GUI2K4.UT2K4SP_Main.SPbtnBack'
Begin Object Class=GUIButton Name=SPbtnPlay
Caption="PLAY"
StyleName="FooterButton"
Hint="Continue this tournament"
WinTop=0.959479
WinLeft=0.880000
WinWidth=0.120000
WinHeight=0.040703
RenderWeight=1.000000
TabOrder=1
bBoundToParent=True
OnClick=UT2K4SP_Main.btnPlayOnClick
OnKeyEvent=SPbtnPlay.InternalOnKeyEvent
End Object
btnPlay=GUIButton'GUI2K4.UT2K4SP_Main.SPbtnPlay'
Begin Object Class=GUIButton Name=SPbtnDetails
Caption="DETAILS"
StyleName="FooterButton"
Hint="Show profile details"
WinTop=0.959479
WinLeft=0.760000
WinWidth=0.120000
WinHeight=0.040703
RenderWeight=1.000000
TabOrder=0
bBoundToParent=True
bVisible=False
OnClick=UT2K4SP_Main.btnDetailsOnClick
OnKeyEvent=SPbtnDetails.InternalOnKeyEvent
End Object
btnDetails=GUIButton'GUI2K4.UT2K4SP_Main.SPbtnDetails'
Begin Object Class=GUIButton Name=SPbtnDebugExec
Caption="EXEC"
Hint="Execute special event"
WinTop=0.959479
WinLeft=0.300000
WinWidth=0.120000
WinHeight=0.033203
RenderWeight=1.000000
TabOrder=4
bVisible=False
OnClick=UT2K4SP_Main.btnDebugExecOnClick
OnKeyEvent=SPbtnDebugExec.InternalOnKeyEvent
End Object
btnDebugExec=GUIButton'GUI2K4.UT2K4SP_Main.SPbtnDebugExec'
Begin Object Class=GUIEditBox Name=SPedDebugExec
WinTop=0.966146
WinWidth=0.300000
WinHeight=0.033203
RenderWeight=1.000000
TabOrder=3
bVisible=False
OnActivate=SPedDebugExec.InternalActivate
OnDeActivate=SPedDebugExec.InternalDeactivate
OnKeyType=SPedDebugExec.InternalOnKeyType
OnKeyEvent=SPedDebugExec.InternalOnKeyEvent
End Object
edDebugExec=GUIEditBox'GUI2K4.UT2K4SP_Main.SPedDebugExec'
PageCaption="Tournament"
LoadedPageCaption="'s Tournament"
LadderCompleteMsg="completed"
msgFullTeamRequired="A full team is required to play this match."
DonationMsg(0)="You were almost broke, but an anonymous benefactor donated some credits so you can continue your tournament."
DonationMsg(1)="A fan saved you from going bankrupt, you can now continue with the tournament."
ProfilePrefix="SP_"
DetailsPage="GUI2K4.UT2K4SP_Details"
InjuryPage="GUI2K4.UT2K4SP_Injury"
MessagePage="GUI2K4.UT2K4SP_Message"
PictureMessagePage="GUI2K4.UT2K4SP_PictureMessage"
HighScorePage="GUI2K4.UT2K4SP_HighScores"
EndGameMap="endgame"
Begin Object Class=GUIHeader Name=SPhdrHeader
RenderWeight=0.100000
End Object
t_Header=GUIHeader'GUI2K4.UT2K4SP_Main.SPhdrHeader'
Begin Object Class=ButtonFooter Name=SPftrFooter
RenderWeight=0.100000
OnPreDraw=SPftrFooter.InternalOnPreDraw
End Object
t_Footer=ButtonFooter'GUI2K4.UT2K4SP_Main.SPftrFooter'
PanelClass(0)="GUI2K4.UT2K4SPTab_Profile"
PanelClass(1)="GUI2K4.UT2K4SPTab_ProfileNew"
PanelClass(2)="GUI2K4.UT2K4SPTab_Tutorials"
PanelClass(3)="GUI2K4.UT2K4SPTab_Qualification"
PanelClass(4)="GUI2K4.UT2K4SPTab_TeamQualification"
PanelClass(5)="GUI2K4.UT2K4SPTab_Ladder"
PanelClass(6)="GUI2K4.UT2K4SPTab_TeamManagement"
PanelClass(7)="GUI2K4.UT2K4SPTab_ExtraLadder"
PanelCaption(0)="Profile"
PanelCaption(1)="New profile"
PanelCaption(2)="Tutorials"
PanelCaption(3)="Qualification"
PanelCaption(4)="Team Qualification"
PanelCaption(5)="Ladder"
PanelCaption(6)="Team Management"
PanelCaption(7)="Additional"
PanelHint(0)="Manage your profiles"
PanelHint(1)="Create a new profile"
PanelHint(2)="Gametype tutorials"
PanelHint(3)="Qualify to enter the tournament"
PanelHint(4)="Qualify your team to enter the tournament"
PanelHint(5)="The tournament ladder"
PanelHint(6)="Manage your team"
PanelHint(7)="Additional ladders"
bPersistent=False
OnReOpen=UT2K4SP_Main.thisOnReOpen
OnCanClose=UT2K4SP_Main.InternalOnCanClose
bDrawFocusedLast=False
OnPreDraw=UT2K4SP_Main.InternalOnPreDraw
}
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Creation time: Wed 7/2/2007 19:16:23.578 - Created with
UnCodeX