GUI2K4.UT2K4SPTab_TeamManagement
- Extends
- UT2K4SPTab_Base
Core.Object
|
+-- XInterface.GUI
|
+-- XInterface.GUIComponent
|
+-- XInterface.GUIMultiComponent
|
+-- XInterface.GUIPanel
|
+-- XInterface.GUITabPanel
|
+-- XInterface.UT2K4TabPanel
|
+-- GUI2K4.UT2K4SPTab_Base
|
+-- GUI2K4.UT2K4SPTab_TeamManagement
var localized string AccuracyCaption;
var int ActiveBotPos;
var int ActiveTreatmentCost;
var localized string AggressionCaption;
var localized string AgilityCaption;
var bool bHasFullTeam;
var bool bInitialDraft;
var localized string FeeCaption;
var localized string HealthCaption;
var localized string HealthHint;
var automated
GUIImage imgSelectionFace;
var automated
GUIImage imgSelectionFaceBg;
var localized string msgFirstDraftYourTeam;
var localized string NameTitle;
var array<string> NewTeam;
var bool NoTeamEditing;
var localized string TacticsCaption;
var int TotalTreatmentCost;
function CreateTeamButtons ( int cols, int rows, optional float topOffset )
function bool FireBot ( string botname, optional bool bUpdateList )
function bool HireBot ( string botname, optional bool bUpdateList )
function LockManagementTools ( )
function bool onBackClick ( )
function bool onPlayClick ( )
function ShowPanel ( bool bShow )
function showPlayerDetails ( optional bool bIsTeamMate )
function UpdateTeamList ( )
defaultproperties
{
Begin Object Class=AltSectionBackground Name=SPLsbgTeamBg
Caption="Your team"
WinTop=0.016667
WinLeft=0.006173
WinWidth=0.318750
WinHeight=0.968750
bBoundToParent=True
OnPreDraw=SPLsbgTeamBg.InternalPreDraw
End Object
sbgTeamBg=AltSectionBackground'GUI2K4.UT2K4SPTab_TeamManagement.SPLsbgTeamBg'
Begin Object Class=GUISectionBackground Name=SPLsbgSelectionBg
Caption="Selection"
WinTop=0.016667
WinLeft=0.562500
WinWidth=0.425000
WinHeight=0.662500
bBoundToParent=True
OnPreDraw=SPLsbgSelectionBg.InternalPreDraw
End Object
sbgSelectionBg=GUISectionBackground'GUI2K4.UT2K4SPTab_TeamManagement.SPLsbgSelectionBg'
Begin Object Class=GUISectionBackground Name=SPLsbgFreeAgentBg
Caption="Free agents"
WinTop=0.700000
WinLeft=0.334872
WinWidth=0.662755
WinHeight=0.287500
bBoundToParent=True
OnPreDraw=SPLsbgFreeAgentBg.InternalPreDraw
End Object
sbgFreeAgentBg=GUISectionBackground'GUI2K4.UT2K4SPTab_TeamManagement.SPLsbgFreeAgentBg'
Begin Object Class=AltSectionBackground Name=SPLsbgOverviewBg
WinTop=0.208333
WinLeft=0.337372
WinWidth=0.212628
WinHeight=0.468750
bBoundToParent=True
OnPreDraw=SPLsbgOverviewBg.InternalPreDraw
End Object
sbgOverviewBg=AltSectionBackground'GUI2K4.UT2K4SPTab_TeamManagement.SPLsbgOverviewBg'
Begin Object Class=GUIImage Name=SPTMimgSelectionFaceBg
Image=Texture'2K4Menus.Controls.sectionback'
ImageStyle=ISTY_Scaled
WinTop=0.081284
WinLeft=0.589082
WinWidth=0.095000
WinHeight=0.300000
RenderWeight=0.110000
bBoundToParent=True
End Object
imgSelectionFaceBg=GUIImage'GUI2K4.UT2K4SPTab_TeamManagement.SPTMimgSelectionFaceBg'
Begin Object Class=GUIImage Name=SPTMimgSelectionFace
Image=Texture'PlayerPictures.cDefault'
ImageStyle=ISTY_Scaled
WinTop=0.088182
WinLeft=0.590332
WinWidth=0.092500
WinHeight=0.290000
RenderWeight=0.120000
bBoundToParent=True
End Object
imgSelectionFace=GUIImage'GUI2K4.UT2K4SPTab_TeamManagement.SPTMimgSelectionFace'
Begin Object Class=GUIScrollTextBox Name=SPTMsbDescription
CharDelay=0.002500
EOLDelay=0.500000
bVisibleWhenEmpty=True
OnCreateComponent=SPTMsbDescription.InternalOnCreateComponent
WinTop=0.380130
WinLeft=0.585256
WinWidth=0.382041
WinHeight=0.274745
RenderWeight=0.200000
TabOrder=4
bBoundToParent=True
End Object
sbDescription=GUIScrollTextBox'GUI2K4.UT2K4SPTab_TeamManagement.SPTMsbDescription'
Begin Object Class=GUIScrollTextBox Name=SPTMsbDetails
bNoTeletype=True
bVisibleWhenEmpty=True
OnCreateComponent=SPTMsbDetails.InternalOnCreateComponent
WinTop=0.081284
WinLeft=0.689005
WinWidth=0.278316
WinHeight=0.280867
RenderWeight=0.200000
TabOrder=3
bBoundToParent=True
End Object
sbDetails=GUIScrollTextBox'GUI2K4.UT2K4SPTab_TeamManagement.SPTMsbDetails'
Begin Object Class=GUICharacterListTeam Name=SPNclFreeAgents
bMultiSelect=False
StyleName="CharButton"
WinTop=0.762721
WinLeft=0.386122
WinWidth=0.561505
WinHeight=0.204490
RenderWeight=0.200000
TabOrder=4
bBoundToParent=True
bDropSource=True
bDropTarget=True
OnClick=SPNclFreeAgents.InternalOnClick
OnRightClick=SPNclFreeAgents.InternalOnRightClick
OnMousePressed=SPNclFreeAgents.InternalOnMousePressed
OnMouseRelease=SPNclFreeAgents.InternalOnMouseRelease
OnChange=UT2K4SPTab_TeamManagement.onFreeAgentChange
OnKeyEvent=SPNclFreeAgents.InternalOnKeyEvent
OnBeginDrag=UT2K4SPTab_TeamManagement.FreeAgentOnBeginDrag
OnEndDrag=SPNclFreeAgents.InternalOnEndDrag
OnDragDrop=UT2K4SPTab_TeamManagement.TeamMemberOnDragDrop
OnDragEnter=SPNclFreeAgents.InternalOnDragEnter
OnDragLeave=SPNclFreeAgents.InternalOnDragLeave
OnDragOver=SPNclFreeAgents.InternalOnDragOver
End Object
clFreeAgents=GUICharacterListTeam'GUI2K4.UT2K4SPTab_TeamManagement.SPNclFreeAgents'
Begin Object Class=GUIButton Name=SPPbtnHire
Caption="HIRE"
MenuState=MSAT_Disabled
FontScale=FNS_Small
Hint="Hire the selected player"
WinTop=0.033333
WinLeft=0.341199
WinWidth=0.206250
WinHeight=0.050000
RenderWeight=0.200000
TabOrder=1
bBoundToParent=True
OnClick=UT2K4SPTab_TeamManagement.onHireClick
OnKeyEvent=SPPbtnHire.InternalOnKeyEvent
End Object
btnHire=GUIButton'GUI2K4.UT2K4SPTab_TeamManagement.SPPbtnHire'
Begin Object Class=GUIButton Name=SPPbtnFire
Caption="RELEASE"
MenuState=MSAT_Disabled
FontScale=FNS_Small
Hint="Fire this team mate"
WinTop=0.091667
WinLeft=0.341199
WinWidth=0.206250
WinHeight=0.050000
RenderWeight=0.200000
TabOrder=2
bBoundToParent=True
OnClick=UT2K4SPTab_TeamManagement.onFireClick
OnKeyEvent=SPPbtnFire.InternalOnKeyEvent
End Object
btnFire=GUIButton'GUI2K4.UT2K4SPTab_TeamManagement.SPPbtnFire'
Begin Object Class=GUIButton Name=SPNbtnLeft
StyleName="ArrowLeft"
WinTop=0.806154
WinLeft=0.343750
WinWidth=0.050000
WinHeight=0.090000
TabOrder=5
bBoundToParent=True
bNeverFocus=True
bRepeatClick=True
OnClickSound=CS_Down
OnClick=UT2K4SPTab_TeamManagement.onFreeAgentScroll
OnKeyEvent=SPNbtnLeft.InternalOnKeyEvent
End Object
btnLeft=GUIButton'GUI2K4.UT2K4SPTab_TeamManagement.SPNbtnLeft'
Begin Object Class=GUIButton Name=SPNbtnRight
StyleName="ArrowRight"
WinTop=0.806154
WinLeft=0.938750
WinWidth=0.050000
WinHeight=0.090000
TabOrder=6
bBoundToParent=True
bNeverFocus=True
bRepeatClick=True
OnClickSound=CS_Up
OnClick=UT2K4SPTab_TeamManagement.onFreeAgentScroll
OnKeyEvent=SPNbtnRight.InternalOnKeyEvent
End Object
btnRight=GUIButton'GUI2K4.UT2K4SPTab_TeamManagement.SPNbtnRight'
Begin Object Class=GUIButton Name=SPPbtnTreat
Caption="TREAT INJURIES"
MenuState=MSAT_Disabled
FontScale=FNS_Small
Hint="Treat the injuries of the current player"
WinTop=0.521536
WinLeft=0.352550
WinWidth=0.184821
WinHeight=0.050000
RenderWeight=0.200000
TabOrder=5
bBoundToParent=True
OnClick=UT2K4SPTab_TeamManagement.onTreatClick
OnKeyEvent=SPPbtnTreat.InternalOnKeyEvent
End Object
btnTreat=GUIButton'GUI2K4.UT2K4SPTab_TeamManagement.SPPbtnTreat'
Begin Object Class=GUIButton Name=SPPbtnTreatAll
Caption="TREAT ALL"
FontScale=FNS_Small
Hint="Treat the injuries of all your team mates"
WinTop=0.570382
WinLeft=0.352550
WinWidth=0.184821
WinHeight=0.050000
RenderWeight=0.200000
TabOrder=6
bBoundToParent=True
OnClick=UT2K4SPTab_TeamManagement.onTreatAllClick
OnKeyEvent=SPPbtnTreatAll.InternalOnKeyEvent
End Object
btnTreatAll=GUIButton'GUI2K4.UT2K4SPTab_TeamManagement.SPPbtnTreatAll'
Begin Object Class=GUIButton Name=SPPbtnAutoMake
Caption="AUTO FILL"
FontScale=FNS_Small
Hint="Automatically fill your team"
WinTop=0.150000
WinLeft=0.341199
WinWidth=0.206250
WinHeight=0.050000
RenderWeight=0.200000
TabOrder=3
bBoundToParent=True
OnClick=UT2K4SPTab_TeamManagement.onAutoMakeClick
OnKeyEvent=SPPbtnAutoMake.InternalOnKeyEvent
End Object
btnAutoMake=GUIButton'GUI2K4.UT2K4SPTab_TeamManagement.SPPbtnAutoMake'
Begin Object Class=moEditBox Name=SPTMedBalance
bReadOnly=True
bVerticalLayout=True
Caption="Balance:"
OnCreateComponent=SPTMedBalance.InternalOnCreateComponent
WinTop=0.271283
WinLeft=0.355102
WinWidth=0.179694
WinHeight=0.034156
TabOrder=4
bBoundToParent=True
End Object
edBalance=moEditBox'GUI2K4.UT2K4SPTab_TeamManagement.SPTMedBalance'
HealthHint="%player%'s health is at %health%%"
NameTitle="Name:"
AggressionCaption="Aggressiveness:"
AccuracyCaption="Accuracy:"
AgilityCaption="Agility:"
TacticsCaption="Tactics:"
FeeCaption="Fee:"
HealthCaption="Health:"
msgFirstDraftYourTeam="First draft your team."
EmptySlotImage=Texture'PlayerPictures.cDefault'
PanelCaption="Team Management"
}
|
Creation time: Wed 7/2/2007 19:16:23.359 - Created with
UnCodeX