Gameplay.ScriptedTriggerController
- Extends
- ScriptedController
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Controller
|
+-- Engine.AIController
|
+-- Gameplay.ScriptedController
|
+-- Gameplay.ScriptedTriggerController
Inherited Variables from Gameplay.ScriptedController |
ActionNum, AnimsRemaining, bBroken, bChangingPawns, bFakeShot, bFineWeaponControl, bPendingDoubleJump, bPendingShoot, bShootSpray, bShootTarget, bUseScriptFacing, CurrentAction, CurrentAnimation, FiringMode, IterationCounter, IterationSectionStart, MyPlayerController, NumShots, PendingController, ScriptedFocus, SequenceScript |
Inherited Functions from Gameplay.ScriptedController |
AbortScript, AdjustAim, AnimEnd, CheckIfNearPlayer, ClearAnimation, ClearScript, CompleteAction, DestroyPawn, DisplayDebug, EndState, GetInstigator, GetMyPlayer, GetSoundSource, InitForNextAction, LeaveScripting, LIPSincAnimEnd, MayShootAtEnemy, MayShootTarget, NotifyJumpApex, SetDoubleJump, SetEnemyReaction, SetFireYaw, SetMoveTarget, SetNewScript, TakeControlOf, Tick, Timer, Trigger, UnPossess, WeaponFireAgain |
Inherited Functions from Engine.AIController |
AdjustDesireFor, AdjustView, DisplayDebug, GetFacingDirection, GetOrderObject, GetOrders, MoverFinished, PreBeginPlay, PrepareForMove, PriorityObjective, RateWeapon, Reset, SetOrders, Startle, Trigger, TriggerScript, UnderLift, WaitForMover, WaitToSeeEnemy, WeaponFireAgain |
function ClearAnimation ( )
function ClientGameEnded ( )
function ClientRoundEnded ( )
function DestroyPawn ( )
function GameHasEnded ( )
LeaveScripting Scripting Source code
function LeaveScripting ( )
function RoundHasEnded ( )
Creation time: Wed 7/2/2007 19:16:15.296 - Created with
UnCodeX