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Core.Object | +-- UT2004RPG.RPGAbility | +-- DruidsRPGcvs.DruidLoaded
Constants Summary |
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Inherited Contants from Core.Object |
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MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
Variables Summary | |
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int | MinLev2 |
int | MinLev3 |
Array<String> | ONSWeapons |
Array<String> | SuperWeapons |
Array<String> | Weapons |
Inherited Variables from UT2004RPG.RPGAbility |
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AbilityName, BotChance, CostAddPerLevel, Description, MaxLevel, StartingCost |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[7], Outer |
Enumerations Summary |
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Inherited Enumerations from Core.Object |
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EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
Structures Summary |
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Inherited Structures from Core.Object |
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BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary | ||
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bool | AbilityIsAllowed (GameInfo Game, MutUT2004RPG RPGMut) | |
int | Cost (RPGPlayerDataObject Data, int CurrentLevel) | |
class<RPGWeapon> | GetRandomWeaponModifier (class<Weapon> WeaponType, Pawn Other, MutUT2004RPG RPGMut) | |
giveWeapon (Pawn Other, String oldName, int AbilityLevel, MutUT2004RPG RPGMut) | ||
ModifyPawn (Pawn Other, int AbilityLevel) |
Inherited Functions from UT2004RPG.RPGAbility |
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AbilityIsAllowed, BotBuyChance, Cost, HandleDamage, ModifyPawn, ModifyVehicle, ModifyWeapon, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, UnModifyVehicle |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { AbilityName="Loaded Weapons" Description="When you spawn:|Level 1: You are granted all regular weapons with the default percentage chance for magic weapons.|Level 2: You are granted onslaught weapons and all weapons with max ammo.|Level 3: You are granted super weapons (Invasion game types only).|Level 4: Magic weapons will be generated for all your weapons.|Level 5: You receive all positive magic weapons.|You must be a Weapons Master to purchase this skill.|You must be level 40 before you can buy level 2 and level 55 before you can buy level 3.|Cost (per level): 10,15,20,25,30" StartingCost=10 CostAddPerLevel=5 MaxLevel=5 MinLev2=40 MinLev3=55 Weapons[0]="XWeapons.RocketLauncher" Weapons[1]="XWeapons.ShockRifle" Weapons[2]="UT2004RPG.RPGLinkGun" Weapons[3]="XWeapons.SniperRifle" Weapons[4]="XWeapons.FlakCannon" Weapons[5]="XWeapons.MiniGun" Weapons[6]="XWeapons.BioRifle" Weapons[7]="XWeapons.ShieldGun" Weapons[8]="XWeapons.AssaultRifle" ONSWeapons[0]="UTClassic.ClassicSniperRifle" ONSWeapons[1]="Onslaught.ONSGrenadeLauncher" ONSWeapons[2]="Onslaught.ONSAVRiL" ONSWeapons[3]="Onslaught.ONSMineLayer" SuperWeapons[0]="XWeapons.Redeemer" SuperWeapons[1]="XWeapons.Painter" } |
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