Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Powerups | +-- UT2004RPG.RPGArtifact | +-- UT2004RPG.ArtifactTripleDamage | +-- DruidsRPGcvs.DruidArtifactTripleDamage
Variables Summary | |
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Array<class<RPGWeapon>> | Invalid |
Inherited Variables from UT2004RPG.ArtifactTripleDamage |
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LastWeapon |
Inherited Variables from UT2004RPG.RPGArtifact |
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ActivatedTime, CostPerSec, MinActivationTime, NotEnoughAdrenalineMessage |
Functions Summary | ||
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Activate () | ||
string | GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2) | |
Tick (float deltatime) Activated |
Inherited Functions from UT2004RPG.ArtifactTripleDamage |
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Activate, BeginState, BotConsider, EndState, HandlePickupQuery |
Inherited Functions from UT2004RPG.RPGArtifact |
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Activate, ArtifactIsAllowed, BotConsider, DropFrom, GetLocalString, HandlePickupQuery, NoArtifactsActive, OwnerEvent, Tick, TossArtifact, UsedUp |
States Summary |
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Activated Source code |
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state Activated |
Tick |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Invalid[0]=class'RW_Vorpal' Invalid[1]=class'RW_Rage' CostPerSec=10 PickupClass=Class'DruidArtifactTripleDamagePickup' } |
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