Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- UT2004RPG.RPGAbility | +-- UT2004RPG.AbilityAdrenalineSurge | +-- DruidsRPGcvs.DruidAdrenalineSurge
Variables Summary | |
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int | AdjustableStartingAdrenaline |
int | AdjustableStartingDamage |
Inherited Variables from UT2004RPG.RPGAbility |
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AbilityName, BotChance, CostAddPerLevel, Description, MaxLevel, StartingCost |
Functions Summary | ||
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int | Cost (RPGPlayerDataObject Data, int CurrentLevel) |
Inherited Functions from UT2004RPG.AbilityAdrenalineSurge |
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Cost, ScoreKill |
Inherited Functions from UT2004RPG.RPGAbility |
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AbilityIsAllowed, BotBuyChance, Cost, HandleDamage, ModifyPawn, ModifyVehicle, ModifyWeapon, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, UnModifyVehicle |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Description="For each level of this ability, you gain 50% more adrenaline from all kill related adrenaline bonuses. You must have a Damage Bonus of at least 50 and an Adrenaline Max stat at least 150 to purchase this ability. (Max Level: 2) You must be an Adrenaline Master to purchase this skill.|Cost (per level): 2,8" StartingCost=2 CostAddPerLevel=6 AdjustableStartingDamage=50 AdjustableStartingAdrenaline=150 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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