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class DruidAdrenalineSurge extends AbilityAdrenalineSurge config(UT2004RPG) abstract; var config int AdjustableStartingDamage, AdjustableStartingAdrenaline; static simulated function int Cost(RPGPlayerDataObject Data, int CurrentLevel) { local bool ok; local int x; for (x = 0; x < Data.Abilities.length && !ok; x++) if (Data.Abilities[x] == class'ClassAdrenalineMaster') ok = true; if(!ok) { if(CurrentLevel > 0) log("Warning:"@data.Name@"has"@default.class@"Level"@CurrentLevel@"but does not have an associated Class to allow them to purchase it"); return 0; } if (Data.AdrenalineMax < default.AdjustableStartingAdrenaline || Data.Attack < default.AdjustableStartingDamage) return 0; return super.Cost(Data, CurrentLevel); } defaultproperties { Description="For each level of this ability, you gain 50% more adrenaline from all kill related adrenaline bonuses. You must have a Damage Bonus of at least 50 and an Adrenaline Max stat at least 150 to purchase this ability. (Max Level: 2) You must be an Adrenaline Master to purchase this skill.|Cost (per level): 2,8" StartingCost=2 CostAddPerLevel=6 AdjustableStartingDamage=50 AdjustableStartingAdrenaline=150 } |
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