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BonusPack.Tab_IALastManStanding

Extends
Tab_IADeathMatch

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPanel
            |   
            +-- XInterface.GUITabPanel
               |   
               +-- XInterface.UT2K3TabPanel
                  |   
                  +-- XInterface.Tab_InstantActionBaseRules
                     |   
                     +-- XInterface.Tab_IADeathMatch
                        |   
                        +-- BonusPack.Tab_IALastManStanding

Variables Summary
boolLastAllowAdrenaline
boolLastAllowPickups
boolLastExtraLives
boolLastSuperWeaps
moCheckBoxMyAllowAdrenaline
moCheckBoxMyAllowPickups
moCheckBoxMyExtraLives
moCheckBoxMySuperWeaps
Inherited Variables from XInterface.Tab_IADeathMatch
GoalScoreText, LastAutoAdjustSkill
Inherited Variables from XInterface.Tab_InstantActionBaseRules
bLastWeaponThrowing, LastFriendlyFire, LastGameSpeed, LastGoalScore, LastMaxLives, LastTimeLimit, LastTranslocator, LastWeaponStay, MyBrightSkins, MyFriendlyFire, MyGameSpeed, MyGoalScore, MyMaxLives, MyTimeLimit, MyTranslocator, MyWeaponStay, MyWeaponThrowing, PercentText

Functions Summary
function AllowAdrenalineChange (GUIComponent Sender)
function AllowPickupsChange (GUIComponent Sender)
function ExtraLivesChange (GUIComponent Sender)
function InitComponent (GUIController MyController, GUIComponent MyOwner)
functionstring Play ()
function SuperWeapChange (GUIComponent Sender)
Inherited Functions from XInterface.Tab_IADeathMatch
InitComponent, Play
Inherited Functions from XInterface.Tab_InstantActionBaseRules
BrightOnchange, InitComponent, InternalFriendlyFireDraw, InternalGameSpeedDraw, Play


Variables Detail

LastAllowAdrenaline Source code

var config bool LastAllowAdrenaline;

LastAllowPickups Source code

var config bool LastAllowPickups;

LastExtraLives Source code

var config bool LastExtraLives;

LastSuperWeaps Source code

var config bool LastSuperWeaps;

MyAllowAdrenaline Source code

var moCheckBox MyAllowAdrenaline;

MyAllowPickups Source code

var moCheckBox MyAllowPickups;

MyExtraLives Source code

var moCheckBox MyExtraLives;

MySuperWeaps Source code

var moCheckBox MySuperWeaps;


Functions Detail

AllowAdrenalineChange Source code

function AllowAdrenalineChange ( GUIComponent Sender )

AllowPickupsChange Source code

function AllowPickupsChange ( GUIComponent Sender )

ExtraLivesChange Source code

function ExtraLivesChange ( GUIComponent Sender )

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner )

Play Source code

function string Play ( )

SuperWeapChange Source code

function SuperWeapChange ( GUIComponent Sender )


Defaultproperties

defaultproperties
{
     LastExtraLives=True
     LastMaxLives=3
     Begin Object Class=moCheckBox Name=IARulesExtraLives
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Killing Gives Health"
         OnCreateComponent=IARulesExtraLives.InternalOnCreateComponent
         Hint="When selected, a portion of the player's health is restored with each kill."
         WinTop=0.747500
         WinLeft=0.050000
         WinWidth=0.400000
         WinHeight=0.040000
         OnChange=Tab_IALastManStanding.ExtraLivesChange
     End Object
     Controls(14)=moCheckBox'BonusPack.Tab_IALastManStanding.IARulesExtraLives'

     Begin Object Class=moCheckBox Name=IARulesSuperWeaps
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Allow Super Weapons"
         OnCreateComponent=IARulesSuperWeaps.InternalOnCreateComponent
         Hint="When selected, allow super weapon pickups."
         WinTop=0.799166
         WinLeft=0.542188
         WinWidth=0.400000
         WinHeight=0.040000
         OnChange=Tab_IALastManStanding.SuperWeapChange
     End Object
     Controls(15)=moCheckBox'BonusPack.Tab_IALastManStanding.IARulesSuperWeaps'

     Begin Object Class=moCheckBox Name=IARulesLMSAllowPickups
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Allow Pickups"
         OnCreateComponent=IARulesLMSAllowPickups.InternalOnCreateComponent
         Hint="When selected, allow normal pickups."
         WinTop=0.747083
         WinLeft=0.542188
         WinWidth=0.400000
         WinHeight=0.040000
         OnChange=Tab_IALastManStanding.AllowPickupsChange
     End Object
     Controls(16)=moCheckBox'BonusPack.Tab_IALastManStanding.IARulesLMSAllowPickups'

     Begin Object Class=moCheckBox Name=IARulesLMSAllowAdrenaline
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Allow Adrenaline"
         OnCreateComponent=IARulesLMSAllowAdrenaline.InternalOnCreateComponent
         Hint="When selected, players can use Adrenaline."
         WinTop=0.851250
         WinLeft=0.542188
         WinWidth=0.400000
         WinHeight=0.040000
         OnChange=Tab_IALastManStanding.AllowAdrenalineChange
     End Object
     Controls(17)=moCheckBox'BonusPack.Tab_IALastManStanding.IARulesLMSAllowAdrenaline'

}

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Creation time: Wed 7/2/2007 19:16:19.078 - Created with UnCodeX