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BonusPack.Tab_IALastManStanding


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// ====================================================================
//  Class: BonusPack.Tab_IALastManStanding
//
//  Last Man Standing game type config page.
//
//  Written by James Golding

//	Rollback  
//  (c) 2002, Epic Games, Inc.  All Rights Reserved
// ====================================================================

class Tab_IALastManStanding extends Tab_IADeathMatch;

var config bool     LastExtraLives;
var config bool     LastSuperWeaps;
var config bool     LastAllowPickups;
var config bool     LastAllowAdrenaline;

var moCheckBox      MyExtraLives;
var moCheckBox      MySuperWeaps;
var moCheckBox      MyAllowPickups;
var moCheckBox      MyAllowAdrenaline;

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    Super.Initcomponent(MyController, MyOwner);

    MyExtraLives=moCheckBox(Controls[14]);
    MySuperWeaps=moCheckBox(Controls[15]);
    MyAllowPickups=moCheckBox(Controls[16]);
    MyAllowAdrenaline=moCheckBox(Controls[17]);

    Controls[2].WinHeight=0.643324; // Make the box a bit bigger.

    MyExtraLives.Checked(LastExtraLives);
    MySuperWeaps.Checked(LastSuperWeaps);
    MyAllowPickups.Checked(LastAllowPickups);
    MyAllowAdrenaline.Checked(LastAllowAdrenaline);

    //MyGoalScore.MenuStateChange(MSAT_Disabled);
    //MyGoalScore.SetValue(0);

}

// Add extra options to URL
function string Play()
{
    local string url;

    LastExtraLives = MyExtraLives.IsChecked();
    LastSuperWeaps = MySuperWeaps.IsChecked();
    LastAllowPickups = MyAllowPickups.IsChecked();
    LastAllowAdrenaline = MyAllowAdrenaline.IsChecked();

    SaveConfig();

    url = Super.Play();
    url = url$"?HealthForKill="$LastExtraLives$"?SuperWeaps="$LastSuperWeaps$"?AllowPickups="$LastAllowPickups$"?AllowAdrenaline="$LastAllowAdrenaline;

    return url;
}

function SuperWeapChange(GUIComponent Sender)
{
    if (MySuperWeaps.IsChecked())
        MyAllowPickups.Checked(true);

    LastSuperWeaps = MySuperWeaps.IsChecked();
    SaveConfig();

}

function AllowPickupsChange(GUIComponent Sender)
{
    if (!MyAllowPickups.IsChecked())
        MySuperWeaps.Checked(false);

    LastAllowPickups = MyAllowPickups.IsChecked();
    SaveConfig();

}

function AllowAdrenalineChange(GUIComponent Sender)
{
    LastAllowAdrenaline = MyAllowAdrenaline.IsChecked();
    SaveConfig();
}

function ExtraLivesChange(GUIComponent Sender)
{
    LastExtraLives = MyExtraLives.IsChecked();
    SaveConfig();
}

defaultproperties
{
     LastExtraLives=True
     LastMaxLives=3
     Begin Object Class=moCheckBox Name=IARulesExtraLives
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Killing Gives Health"
         OnCreateComponent=IARulesExtraLives.InternalOnCreateComponent
         Hint="When selected, a portion of the player's health is restored with each kill."
         WinTop=0.747500
         WinLeft=0.050000
         WinWidth=0.400000
         WinHeight=0.040000
         OnChange=Tab_IALastManStanding.ExtraLivesChange
     End Object
     Controls(14)=moCheckBox'BonusPack.Tab_IALastManStanding.IARulesExtraLives'

     Begin Object Class=moCheckBox Name=IARulesSuperWeaps
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Allow Super Weapons"
         OnCreateComponent=IARulesSuperWeaps.InternalOnCreateComponent
         Hint="When selected, allow super weapon pickups."
         WinTop=0.799166
         WinLeft=0.542188
         WinWidth=0.400000
         WinHeight=0.040000
         OnChange=Tab_IALastManStanding.SuperWeapChange
     End Object
     Controls(15)=moCheckBox'BonusPack.Tab_IALastManStanding.IARulesSuperWeaps'

     Begin Object Class=moCheckBox Name=IARulesLMSAllowPickups
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Allow Pickups"
         OnCreateComponent=IARulesLMSAllowPickups.InternalOnCreateComponent
         Hint="When selected, allow normal pickups."
         WinTop=0.747083
         WinLeft=0.542188
         WinWidth=0.400000
         WinHeight=0.040000
         OnChange=Tab_IALastManStanding.AllowPickupsChange
     End Object
     Controls(16)=moCheckBox'BonusPack.Tab_IALastManStanding.IARulesLMSAllowPickups'

     Begin Object Class=moCheckBox Name=IARulesLMSAllowAdrenaline
         ComponentJustification=TXTA_Left
         CaptionWidth=0.900000
         Caption="Allow Adrenaline"
         OnCreateComponent=IARulesLMSAllowAdrenaline.InternalOnCreateComponent
         Hint="When selected, players can use Adrenaline."
         WinTop=0.851250
         WinLeft=0.542188
         WinWidth=0.400000
         WinHeight=0.040000
         OnChange=Tab_IALastManStanding.AllowAdrenalineChange
     End Object
     Controls(17)=moCheckBox'BonusPack.Tab_IALastManStanding.IARulesLMSAllowAdrenaline'

}

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Class file time: Wed 2/8/2006 16:29:42.000 - Creation time: Wed 7/2/2007 19:16:53.718 - Created with UnCodeX