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class DamTypeLinkShaft extends WeaponDamageType abstract; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth ) { HitEffects[0] = class'HitSmoke'; } defaultproperties { WeaponClass=Class'XWeapons.LinkGun' DeathString="%o was carved up by %k's green shaft." FemaleSuicide="%o shafted herself." MaleSuicide="%o shafted himself." bDetonatesGoop=True bSkeletize=True bCausesBlood=False bLeaveBodyEffect=True DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LinkHit' DamageOverlayTime=0.500000 } |
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