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class DamTypeLinkPlasma extends WeaponDamageType abstract; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth ) { HitEffects[0] = class'HitSmoke'; } defaultproperties { WeaponClass=Class'XWeapons.LinkGun' DeathString="%o was served an extra helping of %k's plasma." FemaleSuicide="%o fried herself with her own plasma blast." MaleSuicide="%o fried himself with his own plasma blast." bDetonatesGoop=True bDelayedDamage=True FlashFog=(X=700.000000) DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LinkHit' DamageOverlayTime=0.500000 VehicleDamageScaling=0.670000 } |
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