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//============================================================================= // ASOBJ_EnergyCore_Spawn //============================================================================= // Created by Laurent Delayen (C) 2003 Epic Games //============================================================================= class ASOBJ_EnergyCore_Spawn extends GameObjective placeable; var() Sound TakenSound; var GameObject_EnergyCore myFlag; var class<GameObject_EnergyCore> FlagType; var() staticmesh FlagMesh; var() localized string PlayerDroppedMessage, DroppedMessage, EnergyCorePickedUp, PlayerPickedUpEnergyCore, PlayerCoreReset; var() sound Announcer_EnergyCore_Dropped, Announcer_EnergyCore_PickedUp, Announcer_EnergyCore_Reset; function BeginPlay() { super.BeginPlay(); SpawnFlag(); } function SpawnFlag() { // spawn flag base - spawn flag when objective becomes active Spawn(class'XGame.xBombBase', Self,, Location-vect(0,0,60), Rotation); } function SetActive( bool bActiveStatus ) { if ( bActiveStatus && (MyFlag == None) ) { myFlag = Spawn(FlagType, Self); myFlag.SetStaticMesh(FlagMesh); myFlag.MySpawnObjective = self; } Super.SetActive(bActiveStatus); if ( myFlag == None ) { if ( bActive ) warn(Self$" could not spawn flag of type '"$FlagType$"' at "$location); return; } else { myFlag.HomeBase = Self; ASGameReplicationInfo(Level.Game.GameReplicationInfo).GameObject = myFlag; } } function bool BotNearObjective(Bot B) { if ( !IsActive() || (myFlag == None) || (B==None) ) return false; if ( (MyBaseVolume != None) && myFlag.bHome && B.Pawn.IsInVolume(MyBaseVolume) ) return true; return ( (VSize(myFlag.Position().Location - B.Pawn.Location) < 2000) && B.LineOfSightTo(myFlag.Position()) ); } function bool BetterObjectiveThan(GameObjective Best, byte DesiredTeamNum, byte RequesterTeamNum) { if ( !IsActive() || myFlag==None || !myFlag.bHome || (RequesterTeamNum == DesiredTeamNum) ) return false; return true; } /* Need a work around for clients... simulated function bool IsActive() { if ( super.IsActive() ) return ( myFlag != None && myFlag.bHome ); return false; } */ function Reset() { if ( MyFlag != None ) { if ( MyFlag.Holder != None ) MyFlag.ClearHolder(); MyFlag.Destroy(); } SpawnFlag(); super.Reset(); } simulated function PrecacheAnnouncer(AnnouncerVoice V, bool bRewardSounds) { local string SoundPackageName; local int pos; Super.PrecacheAnnouncer(V, bRewardSounds); if ( Announcer_EnergyCore_Dropped != Default.Announcer_EnergyCore_Dropped ) { pos = InStr(string(Announcer_EnergyCore_Dropped), "."); SoundPackageName = left(string(Announcer_EnergyCore_Dropped),pos); if ( SoundPackageName != "" ) V.AlternateFallbackSoundPackage = SoundPackageName; else V.AlternateFallbackSoundPackage = V.Default.AlternateFallbackSoundPackage; V.PrecacheSound(Announcer_EnergyCore_Dropped.Name); } if ( Announcer_EnergyCore_Reset != Default.Announcer_EnergyCore_Reset ) { pos = InStr(string(Announcer_EnergyCore_PickedUp), "."); SoundPackageName = left(string(Announcer_EnergyCore_PickedUp),pos); if ( SoundPackageName != "" ) V.AlternateFallbackSoundPackage = SoundPackageName; else V.AlternateFallbackSoundPackage = V.Default.AlternateFallbackSoundPackage; V.PrecacheSound(Announcer_EnergyCore_PickedUp.Name); } if ( Announcer_EnergyCore_Reset != Default.Announcer_EnergyCore_Reset ) { pos = InStr(string(Announcer_EnergyCore_Reset), "."); SoundPackageName = left(string(Announcer_EnergyCore_Reset),pos); if ( SoundPackageName != "" ) V.AlternateFallbackSoundPackage = SoundPackageName; else V.AlternateFallbackSoundPackage = V.Default.AlternateFallbackSoundPackage; V.PrecacheSound(Announcer_EnergyCore_Reset.Name); } } defaultproperties { TakenSound=Sound'GameSounds.CTFAlarm' FlagType=Class'UT2k4Assault.GameObject_EnergyCore' FlagMesh=StaticMesh'AS_Decos.HellbenderEngine' PlayerDroppedMessage=" dropped the Power Core!" DroppedMessage="Power Core dropped!" EnergyCorePickedUp="Power Core picked up!" PlayerPickedUpEnergyCore=" picked up the Power Core!" PlayerCoreReset="Power Core reset!" Announcer_EnergyCore_Dropped=Sound'AnnouncerAssault.Generic.JY_PowerCoreDropped' Announcer_EnergyCore_PickedUp=Sound'AnnouncerAssault.Generic.JY_PowerCorePickedUp' Announcer_EnergyCore_Reset=Sound'AnnouncerAssault.Generic.JY_PowerCoreReset' bReplicateObjective=True bPlayCriticalAssaultAlarm=True DefenderTeamIndex=1 ObjectiveName="Energy Core Spawn" ObjectiveTypeIcon=FinalBlend'AS_FX_TX.Icons.OBJ_Proximity_FB' Announcer_DisabledObjective=None Announcer_ObjectiveInfo=Sound'AnnouncerAssault.Generic.JY_Find_core' Announcer_DefendObjective=Sound'AnnouncerAssault.Generic.JY_ProtectPowerCore' bNotBased=True LightType=LT_SubtlePulse LightEffect=LE_QuadraticNonIncidence LightHue=37 LightSaturation=255 LightBrightness=128.000000 LightRadius=6.000000 DrawType=DT_StaticMesh StaticMesh=StaticMesh'XGame_rc.BallMesh' bStatic=False bAlwaysRelevant=True DrawScale=3.000000 bUnlit=True CollisionRadius=60.000000 CollisionHeight=60.000000 bCollideActors=True bUseCylinderCollision=True } |
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