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//RPGInteraction - Level/stat info and creates levelup menu //Also saves stats on level change for Listen and Standalone servers //because on those types of games people often quit in the middle (which servers almost never do) class RPGInteraction extends Interaction config(UT2004RPG); var MutUT2004RPG RPGMut; var bool bDefaultBindings, bDefaultArtifactBindings; //use default keybinds because user didn't set any var RPGStatsInv StatsInv; var float LastLevelMessageTime; var config int LevelMessagePointThreshold; //player must have more than this many stat points for message to display var Font TextFont; var color EXPBarColor, WhiteColor, RedTeamTint, BlueTeamTint; var localized string LevelText, StatsMenuText, ArtifactText; event Initialized() { local EInputKey key; local string tmp; if (ViewportOwner.Actor.Level.NetMode != NM_Client) foreach ViewportOwner.Actor.DynamicActors(class'MutUT2004RPG', RPGMut) break; //detect if user made custom binds for our aliases for (key = IK_None; key < IK_OEMClear; key = EInputKey(key + 1)) { tmp = ViewportOwner.Actor.ConsoleCommand("KEYNAME"@Key); tmp = ViewportOwner.Actor.ConsoleCommand("KEYBINDING"@tmp); if (tmp ~= "rpgstatsmenu") bDefaultBindings = false; else if (tmp ~= "activateitem" || tmp ~= "nextitem" || tmp ~= "previtem") bDefaultArtifactBindings = false; if (!bDefaultBindings && !bDefaultArtifactBindings) break; } TextFont = Font(DynamicLoadObject("UT2003Fonts.jFontSmall", class'Font')); } //Detect pressing of a key bound to one of our aliases //KeyType() would be more appropriate for what's done here, but Key doesn't seem to work/be set correctly for that function //which prevents ConsoleCommand() from working on it function bool KeyEvent(EInputKey Key, EInputAction Action, float Delta) { local string tmp; if (Action != IST_Press) return false; //Use console commands to get the name of the numeric Key, and then the alias bound to that keyname if (!bDefaultBindings) { tmp = ViewportOwner.Actor.ConsoleCommand("KEYNAME"@Key); tmp = ViewportOwner.Actor.ConsoleCommand("KEYBINDING"@tmp); } //If it's our alias (which doesn't actually exist), then act on it if (tmp ~= "rpgstatsmenu" || (bDefaultBindings && Key == IK_L)) { if (StatsInv == None) FindStatsInv(); if (StatsInv == None) return false; //Show stat menu ViewportOwner.GUIController.OpenMenu("UT2004RPG.RPGStatsMenu"); RPGStatsMenu(GUIController(ViewportOwner.GUIController).TopPage()).InitFor(StatsInv); LevelMessagePointThreshold = StatsInv.Data.PointsAvailable; return true; } else if (bDefaultArtifactBindings) { if (Key == IK_U) { ViewportOwner.Actor.ActivateItem(); return true; } else if (Key == IK_LeftBracket) { ViewportOwner.Actor.PrevItem(); return true; } else if (Key == IK_RightBracket) { if (ViewportOwner.Actor.Pawn != None) ViewportOwner.Actor.Pawn.NextItem(); return true; } } //Don't care about this event, pass it on for further processing return false; } //Find local player's stats inventory item function FindStatsInv() { local Inventory Inv; local RPGStatsInv FoundStatsInv; for (Inv = ViewportOwner.Actor.Inventory; Inv != None; Inv = Inv.Inventory) { StatsInv = RPGStatsInv(Inv); if (StatsInv != None) return; else { //atrocious hack for Jailbreak's bad code in JBTag (sets its Inventory property to itself) if (Inv.Inventory == Inv) { Inv.Inventory = None; foreach ViewportOwner.Actor.DynamicActors(class'RPGStatsInv', FoundStatsInv) { if (FoundStatsInv.Owner == ViewportOwner.Actor || FoundStatsInv.Owner == ViewportOwner.Actor.Pawn) { StatsInv = FoundStatsInv; Inv.Inventory = StatsInv; break; } } return; } } } } function PostRender(Canvas Canvas) { local float XL, YL, XLSmall, YLSmall, EXPBarX, EXPBarY; if ( ViewportOwner.Actor.Pawn == None || ViewportOwner.Actor.Pawn.Health <= 0 || (ViewportOwner.Actor.myHud != None && ViewportOwner.Actor.myHud.bShowScoreBoard) || ViewportOwner.Actor.myHud.bHideHUD ) return; if (StatsInv == None) FindStatsInv(); if (StatsInv == None) return; if (TextFont != None) Canvas.Font = TextFont; Canvas.FontScaleX = Canvas.ClipX / 1024.f; Canvas.FontScaleY = Canvas.ClipY / 768.f; Canvas.TextSize(LevelText@StatsInv.Data.Level, XL, YL); // increase size of the display if necessary for really high levels XL = FMax(XL + 9.f * Canvas.FontScaleX, 135.f * Canvas.FontScaleX); Canvas.Style = 5; Canvas.DrawColor = EXPBarColor; EXPBarX = Canvas.ClipX - XL - 1.f; EXPBarY = Canvas.ClipY * 0.75 - YL * 3.75; Canvas.SetPos(EXPBarX, EXPBarY); Canvas.DrawTile(Material'InterfaceContent.Hud.SkinA', XL * StatsInv.Data.Experience / StatsInv.Data.NeededExp, 15.0 * Canvas.FontScaleY, 836, 454, -386 * StatsInv.Data.Experience / StatsInv.Data.NeededExp, 36); if ( ViewportOwner.Actor.PlayerReplicationInfo == None || ViewportOwner.Actor.PlayerReplicationInfo.Team == None || ViewportOwner.Actor.PlayerReplicationInfo.Team.TeamIndex != 0 ) Canvas.DrawColor = BlueTeamTint; else Canvas.DrawColor = RedTeamTint; Canvas.SetPos(EXPBarX, EXPBarY); Canvas.DrawTile(Material'InterfaceContent.Hud.SkinA', XL, 15.0 * Canvas.FontScaleY, 836, 454, -386, 36); Canvas.DrawColor = WhiteColor; Canvas.SetPos(EXPBarX, EXPBarY); Canvas.DrawTile(Material'InterfaceContent.Hud.SkinA', XL, 16.0 * Canvas.FontScaleY, 836, 415, -386, 38); Canvas.Style = 2; Canvas.DrawColor = WhiteColor; Canvas.SetPos(EXPBarX + 9.f * Canvas.FontScaleX, Canvas.ClipY * 0.75 - YL * 5.0); Canvas.DrawText(LevelText@StatsInv.Data.Level); Canvas.FontScaleX *= 0.75; Canvas.FontScaleY *= 0.75; Canvas.TextSize(StatsInv.Data.Experience$"/"$StatsInv.Data.NeededExp, XLSmall, YLSmall); Canvas.SetPos(Canvas.ClipX - XL * 0.5 - XLSmall * 0.5, Canvas.ClipY * 0.75 - YL * 3.75 + 12.5 * Canvas.FontScaleY - YLSmall * 0.5); Canvas.DrawText(StatsInv.Data.Experience$"/"$StatsInv.Data.NeededExp); Canvas.FontScaleX *= 1.33333; Canvas.FontScaleY *= 1.33333; if (bDefaultBindings) { Canvas.TextSize(StatsMenuText, XL, YL); Canvas.SetPos(Canvas.ClipX - XL - 1, Canvas.ClipY * 0.75 - YL * 1.25); Canvas.DrawText(StatsMenuText); if (StatsInv.Data.PointsAvailable > LevelMessagePointThreshold && ViewportOwner.Actor.Level.TimeSeconds >= LastLevelMessageTime + 1.0) { ViewportOwner.Actor.ReceiveLocalizedMessage(class'LevelUpHUDMessage', 0); LastLevelMessageTime = ViewportOwner.Actor.Level.TimeSeconds; } else if (StatsInv.Data.PointsAvailable < LevelMessagePointThreshold) LevelMessagePointThreshold = StatsInv.Data.PointsAvailable; } else if (StatsInv.Data.PointsAvailable > LevelMessagePointThreshold && ViewportOwner.Actor.Level.TimeSeconds >= LastLevelMessageTime + 1.0) { ViewportOwner.Actor.ReceiveLocalizedMessage(class'LevelUpHUDMessage', 1); LastLevelMessageTime = ViewportOwner.Actor.Level.TimeSeconds; } else if (StatsInv.Data.PointsAvailable < LevelMessagePointThreshold) LevelMessagePointThreshold = StatsInv.Data.PointsAvailable; if (RPGArtifact(ViewportOwner.Actor.Pawn.SelectedItem) != None) { //Draw Artifact HUD info Canvas.SetPos(0, Canvas.ClipY * 0.75 - YL * 5.0); Canvas.DrawText(ViewportOwner.Actor.Pawn.SelectedItem.ItemName); if (ViewportOwner.Actor.Pawn.SelectedItem.IconMaterial != None) { Canvas.SetPos(0, Canvas.ClipY * 0.75 - YL * 3.75); Canvas.DrawTile(ViewportOwner.Actor.Pawn.SelectedItem.IconMaterial, YL * 2, YL * 2, 0, 0, ViewportOwner.Actor.Pawn.SelectedItem.IconMaterial.MaterialUSize(), ViewportOwner.Actor.Pawn.SelectedItem.IconMaterial.MaterialVSize()); } if (bDefaultArtifactBindings) { Canvas.SetPos(0, Canvas.ClipY * 0.75 - YL * 1.25); Canvas.DrawText(ArtifactText); } } Canvas.FontScaleX = Canvas.default.FontScaleX; Canvas.FontScaleY = Canvas.default.FontScaleY; } event NotifyLevelChange() { //close stats menu if it's open FindStatsInv(); if (StatsInv != None && StatsInv.StatsMenu != None) StatsInv.StatsMenu.CloseClick(None); StatsInv = None; //Save player data (standalone/listen servers only) if (RPGMut != None) { RPGMut.SaveData(); RPGMut = None; } SaveConfig(); Master.RemoveInteraction(self); } defaultproperties { bDefaultBindings=True bDefaultArtifactBindings=True EXPBarColor=(B=128,G=255,R=128,A=255) WhiteColor=(B=255,G=255,R=255,A=255) RedTeamTint=(R=100,A=100) BlueTeamTint=(B=102,G=66,R=37,A=150) LevelText="Level:" StatsMenuText="Press L for stats/levelup menu" ArtifactText="U to use, brackets to switch" bVisible=True } |
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