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class FriendlyMonsterEffect extends Emitter; var PlayerReplicationInfo MasterPRI; replication { reliable if (bNetDirty && Role == ROLE_Authority) MasterPRI; } simulated function PostBeginPlay() { Super.PostBeginPlay(); //force default rotation SetRotation(default.Rotation); } simulated function PostNetReceive() { if (Base != None) { Initialize(); } } simulated function Initialize() { local float Modifier, Height, StartSize; local Pawn P; local PlayerController PC; Modifier = Base.CollisionRadius / CollisionRadius; Height = -Base.CollisionHeight * 1.25; Emitters[0].StartLocationOffset.Y = Height; StartSize = default.Emitters[0].StartSizeRange.Z.Min * Modifier; Emitters[0].StartSizeRange.Z.Min = StartSize; Emitters[0].StartSizeRange.Z.Max = StartSize; Emitters[0].StartSizeRange.X.Min = StartSize; Emitters[0].StartSizeRange.X.Max = StartSize; StartSize = FMax(default.Emitters[0].StartSizeRange.Y.Min, StartSize * 0.5); Emitters[0].StartSizeRange.Y.Min = StartSize; Emitters[0].StartSizeRange.Y.Max = StartSize; Emitters[0].Disabled = false; Emitters[1].StartLocationOffset.Y = Height; Emitters[1].StartLocationPolarRange.Z.Max = default.Emitters[1].StartLocationPolarRange.Z.Max * Modifier; Emitters[1].StartLocationPolarRange.Z.Min = default.Emitters[1].StartLocationPolarRange.Z.Min * Modifier; Emitters[1].Disabled = false; PC = Level.GetLocalPlayerController(); if (PC != None && PC.PlayerReplicationInfo != None && PC.PlayerReplicationInfo == MasterPRI) { Emitters[0].ColorScale[0].Color.R = 0; Emitters[0].ColorScale[0].Color.G = 255; Emitters[0].ColorScale[1].Color.R = 0; Emitters[0].ColorScale[1].Color.G = 255; Emitters[1].ColorScale[0].Color.R = 64; Emitters[1].ColorScale[0].Color.G = 255; } else { P = Pawn(Base); if (P.GetTeamNum() == 1) { Emitters[0].ColorScale[0].Color.R = 0; Emitters[0].ColorScale[0].Color.B = 255; Emitters[0].ColorScale[1].Color.R = 0; Emitters[0].ColorScale[1].Color.B = 255; Emitters[1].ColorScale[0].Color.R = 64; Emitters[1].ColorScale[0].Color.B = 255; } } } //In Assault, the begin round reset happens after we've been spawned //since we don't need Assault screwing with us anyway, just disable the function function Reset(); defaultproperties { Begin Object Class=MeshEmitter Name=MeshEmitter0 StaticMesh=StaticMesh'UTRPGStatics2.Effects.Halo' UseMeshBlendMode=False UseParticleColor=True UseColorScale=True Disabled=True Backup_Disabled=True ColorScale(0)=(Color=(R=255,A=128)) ColorScale(1)=(RelativeTime=1.000000,Color=(R=255,A=128)) CoordinateSystem=PTCS_Relative MaxParticles=1 UseRotationFrom=PTRS_Offset StartSizeRange=(Y=(Min=1.500000,Max=1.500000)) LifetimeRange=(Min=0.001000,Max=0.001000) End Object Emitters(0)=MeshEmitter'UT2004RPG.FriendlyMonsterEffect.MeshEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter1 UseColorScale=True FadeOut=True Disabled=True Backup_Disabled=True UniformMeshScale=False UseRegularSizeScale=False UniformSize=True ColorScale(0)=(Color=(B=64,G=64,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(A=255)) FadeOutStartTime=1.005000 CoordinateSystem=PTCS_Relative MaxParticles=25 StartLocationRange=(X=(Min=-25.000000,Max=25.000000),Y=(Min=-25.000000,Max=25.000000)) StartLocationShape=PTLS_Polar StartLocationPolarRange=(Y=(Max=65536.000000),Z=(Min=12.000000,Max=12.000000)) RevolutionsPerSecondRange=(Z=(Min=0.200000,Max=0.200000)) UseRotationFrom=PTRS_Offset StartSizeRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=5.000000,Max=5.000000),Z=(Min=5.000000,Max=5.000000)) InitialParticlesPerSecond=200.000000 Texture=Texture'EpicParticles.Flares.Sharpstreaks2' SecondsBeforeInactive=0.000000 LifetimeRange=(Min=1.500000,Max=1.750000) StartVelocityRange=(Y=(Min=25.000000,Max=25.000000)) End Object Emitters(1)=SpriteEmitter'UT2004RPG.FriendlyMonsterEffect.SpriteEmitter1' bNoDelete=False RemoteRole=ROLE_SimulatedProxy Rotation=(Roll=16384) bHardAttach=True CollisionRadius=25.000000 bBlockZeroExtentTraces=False bBlockNonZeroExtentTraces=False bNetNotify=True } |
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