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//When a monster created by the Summoning Charm kills someone, this is placed on them and the death is prevented //for a tick. This allows us to override the Killer with the monster's Master instead of the monster itself, //which would otherwise be impossible for monsters with melee attacks. class FriendlyMonsterKillMarker extends Inventory; var Controller Killer; var int Health; var class<DamageType> DamageType; var vector HitLocation; function DropFrom(vector StartLocation) { Destroy(); } function Tick(float deltaTime) { local Pawn P; P = Pawn(Owner); if (P != None) { P.LastHitBy = None; //we've already got our killer, don't want it to get overridden P.Health = Health; P.Died(Killer, DamageType, HitLocation); } Destroy(); } defaultproperties { RemoteRole=ROLE_None } |
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