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class ArtifactMonsterSummonPickup extends RPGArtifactPickup; defaultproperties { PickupMessage="You got the Summoning Charm!" InventoryType=class'ArtifactMonsterSummon' DrawType=DT_StaticMesh DrawScale=0.25 StaticMesh=StaticMesh'UTRPGStatics.Artifacts.MonsterCoin' bAmbientGlow=true AmbientGlow=128 PickupSound=Sound'WeaponSounds.Translocator.TranslocatorModuleRegeneration' PickupForce="TranslocatorModuleRegeneration" } |
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