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class ArtifactInvulnerabilityPickup extends RPGArtifactPickup; defaultproperties { PickupMessage="You got the Globe of Invulnerability!" InventoryType=class'ArtifactInvulnerability' DrawType=DT_StaticMesh DrawScale=0.075 StaticMesh=StaticMesh'Editor.TexPropSphere' Skins(0)=Shader'UTRPGTextures.Artifacts.InvulnerabilityShader' PickupSound=sound'PickupSounds.ShieldPack' PickupForce="ShieldPack" AmbientGlow=255 bAcceptsProjectors=false } |
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