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class WaterVolume extends PhysicsVolume; var string EntrySoundName, ExitSoundName, EntryActorName, PawnEntryActorName; function PostBeginPlay() { Super.PostBeginPlay(); if ( (EntrySound == None) && (EntrySoundName != "") ) EntrySound = Sound(DynamicLoadObject(EntrySoundName,class'Sound')); if ( (ExitSound == None) && (ExitSoundName != "") ) ExitSound = Sound(DynamicLoadObject(ExitSoundName,class'Sound')); if ( (EntryActor == None) && (EntryActorName != "") ) EntryActor = class<Actor>(DynamicLoadObject(EntryActorName,class'Class')); if ( (PawnEntryActor == None) && (PawnEntryActorName != "") ) PawnEntryActor = class<Actor>(DynamicLoadObject(PawnEntryActorName,class'Class')); } defaultproperties { EntrySoundName="PlayerSounds.FootstepWater1" ExitSoundName="GeneralImpacts.ImpactSplash2" EntryActorName="xGame.WaterSplash" PawnEntryActorName="xGame.WaterRing" FluidFriction=2.400000 bWaterVolume=True bDistanceFog=True DistanceFogColor=(B=128,G=64,R=32,A=64) DistanceFogStart=8.000000 DistanceFogEnd=2000.000000 KExtraLinearDamping=2.500000 KExtraAngularDamping=0.400000 LocationName="under water" } |
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