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Gameplay.ActionMessage


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class ActionMessage extends CriticalEventPlus;

var localized string Messages[32];

static function string GetString(
    optional int Switch,
    optional PlayerReplicationInfo RelatedPRI_1, 
    optional PlayerReplicationInfo RelatedPRI_2,
    optional Object OptionalObject
    )
{
    return Default.Messages[Switch];
}

defaultproperties
{
     Lifetime=8
     DrawColor=(B=0,G=255,R=255)
     PosY=0.850000
     FontSize=0
}

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Class file time: Tue 24/10/2006 16:57:54.000 - Creation time: Wed 7/2/2007 19:16:32.359 - Created with UnCodeX