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Gameplay.VolumeTrigger


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class VolumeTrigger extends Triggers;

event Trigger( Actor Other, Pawn EventInstigator )
{
    local Volume V;
    
    if ( Role < Role_Authority )
        return;
    
    ForEach AllActors(class'Volume', V, Event)
        V.Trigger(Other, EventInstigator);
}

defaultproperties
{
     bCollideActors=False
}

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Class file time: Tue 24/10/2006 16:57:56.000 - Creation time: Wed 7/2/2007 19:16:58.546 - Created with UnCodeX